#ifndef MONSTERS_ALL_H #define MONSTERS_ALL_H #include "monster.qh" void RegisterMonsters(); const int MON_MAXCOUNT = 24; entity monster_info[MON_MAXCOUNT], monster_info_first, monster_info_last; entity get_monsterinfo(float id); int MON_COUNT; const int MON_FIRST = 1; #define MON_LAST (MON_FIRST + MON_COUNT - 1) /** If you register a new monster, make sure to add it to all.inc */ #define REGISTER_MONSTER(id, inst) REGISTER(RegisterMonsters, MON, monster_info, MON_COUNT, id, monsterid, inst) REGISTER_REGISTRY(RegisterMonsters) entity get_monsterinfo(int id); REGISTER_MONSTER(Null, NEW(Monster)); #include "all.inc" #endif