#ifndef MONSTER_H #define MONSTER_H bool m_null(int) { return false; } /** If you register a new monster, make sure to add it to all.inc */ CLASS(Monster, Object) ATTRIB(Monster, monsterid, int, 0) ATTRIB(Monster, classname, string, "monster_info") /** human readable name */ ATTRIB(Monster, monster_name, string, string_null) ATTRIB(Monster, monster_func, bool(int), m_null) ENDCLASS(Monster) #endif