#ifdef REGISTER_MONSTER REGISTER_MONSTER( /* MON_##id */ SPIDER, /* function */ m_spider, /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED, /* mins,maxs */ '-18 -18 -25', '18 18 30', /* model */ "spider.dpm", /* netname */ "spider", /* fullname */ _("Spider") ); #else #ifdef SVQC float autocvar_g_monster_spider_health; float autocvar_g_monster_spider_attack_bite_damage; float autocvar_g_monster_spider_attack_bite_delay; float autocvar_g_monster_spider_attack_web_damagetime; float autocvar_g_monster_spider_attack_web_speed; float autocvar_g_monster_spider_attack_web_speed_up; float autocvar_g_monster_spider_attack_web_delay; float autocvar_g_monster_spider_speed_stop; float autocvar_g_monster_spider_speed_run; float autocvar_g_monster_spider_speed_walk; const float spider_anim_idle = 0; const float spider_anim_walk = 1; const float spider_anim_attack = 2; const float spider_anim_attack2 = 3; .float spider_web_delay; void spider_web_explode() { entity e; if(self) { pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1); RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world); for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER) e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime); remove(self); } } void spider_web_touch() { PROJECTILE_TOUCH; spider_web_explode(); } void spider_shootweb() { monster_makevectors(self.enemy); sound(self, CH_SHOTS, "weapons/electro_fire2.wav", VOL_BASE, ATTEN_NORM); entity proj = spawn (); proj.classname = "plasma"; proj.owner = proj.realowner = self; proj.use = spider_web_touch; proj.think = adaptor_think2use_hittype_splash; proj.bot_dodge = TRUE; proj.bot_dodgerating = 0; proj.nextthink = time + 5; PROJECTILE_MAKETRIGGER(proj); proj.projectiledeathtype = DEATH_MONSTER_SPIDER; setorigin(proj, CENTER_OR_VIEWOFS(self)); //proj.glow_size = 50; //proj.glow_color = 45; proj.movetype = MOVETYPE_BOUNCE; W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, FALSE); proj.touch = spider_web_touch; setsize(proj, '-4 -4 -4', '4 4 4'); proj.takedamage = DAMAGE_NO; proj.damageforcescale = 0; proj.health = 500; proj.event_damage = func_null; proj.flags = FL_PROJECTILE; proj.damagedbycontents = TRUE; proj.bouncefactor = 0.3; proj.bouncestop = 0.05; proj.missile_flags = MIF_SPLASH | MIF_ARC; CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, TRUE); } float spider_attack(float attack_type) { switch(attack_type) { case MONSTER_ATTACK_MELEE: { return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE); } case MONSTER_ATTACK_RANGED: { if(time >= self.spider_web_delay) { self.frame = spider_anim_attack2; self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay); spider_shootweb(); self.spider_web_delay = time + 3; return TRUE; } return FALSE; } } return FALSE; } void spawnfunc_monster_spider() { self.classname = "monster_spider"; if(!monster_initialize(MON_SPIDER)) { remove(self); return; } } float m_spider(float req) { switch(req) { case MR_THINK: { monster_move((autocvar_g_monster_spider_speed_run), (autocvar_g_monster_spider_speed_walk), (autocvar_g_monster_spider_speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle); return TRUE; } case MR_DEATH: { self.frame = spider_anim_attack; self.angles_x = 180; return TRUE; } case MR_SETUP: { if(!self.health) self.health = (autocvar_g_monster_spider_health); self.monster_loot = spawnfunc_item_health_medium; self.monster_attackfunc = spider_attack; self.frame = spider_anim_idle; return TRUE; } case MR_PRECACHE: { precache_model("models/monsters/spider.dpm"); precache_sound ("weapons/electro_fire2.wav"); return TRUE; } } return TRUE; } #endif // SVQC #ifdef CSQC float m_spider(float req) { switch(req) { case MR_PRECACHE: { return TRUE; } } return TRUE; } #endif // CSQC #endif // REGISTER_MONSTER