#ifndef MENUQC bool M_Spider(int); #endif REGISTER_MONSTER_SIMPLE( /* MON_##id */ SPIDER, /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE, /* mins,maxs */ '-18 -18 -25', '18 18 30', /* model */ "spider.dpm", /* netname */ "spider", /* fullname */ _("Spider") ) { #ifndef MENUQC this.monster_func = M_Spider; this.monster_func(MR_PRECACHE); #endif } #ifdef SVQC float autocvar_g_monster_spider_health; float autocvar_g_monster_spider_damageforcescale = 0.6; float autocvar_g_monster_spider_attack_bite_damage; float autocvar_g_monster_spider_attack_bite_delay; float autocvar_g_monster_spider_attack_web_damagetime; float autocvar_g_monster_spider_attack_web_speed; float autocvar_g_monster_spider_attack_web_speed_up; float autocvar_g_monster_spider_attack_web_delay; float autocvar_g_monster_spider_speed_stop; float autocvar_g_monster_spider_speed_run; float autocvar_g_monster_spider_speed_walk; /* const float spider_anim_idle = 0; const float spider_anim_walk = 1; const float spider_anim_attack = 2; const float spider_anim_attack2 = 3; */ .float spider_web_delay; void M_Spider_Attack_Web_Explode() { entity e; if(self) { Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1); RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world); for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid) e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime); remove(self); } } void M_Spider_Attack_Web_Touch() { PROJECTILE_TOUCH; M_Spider_Attack_Web_Explode(); } void M_Spider_Attack_Web() { monster_makevectors(self.enemy); sound(self, CH_SHOTS, W_Sound("electro_fire2"), VOL_BASE, ATTEN_NORM); entity proj = spawn (); proj.classname = "plasma"; proj.owner = proj.realowner = self; proj.use = M_Spider_Attack_Web_Explode; proj.think = adaptor_think2use_hittype_splash; proj.bot_dodge = true; proj.bot_dodgerating = 0; proj.nextthink = time + 5; PROJECTILE_MAKETRIGGER(proj); proj.projectiledeathtype = DEATH_MONSTER_SPIDER; setorigin(proj, CENTER_OR_VIEWOFS(self)); //proj.glow_size = 50; //proj.glow_color = 45; proj.movetype = MOVETYPE_BOUNCE; W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false); proj.touch = M_Spider_Attack_Web_Touch; setsize(proj, '-4 -4 -4', '4 4 4'); proj.takedamage = DAMAGE_NO; proj.damageforcescale = 0; proj.health = 500; proj.event_damage = func_null; proj.flags = FL_PROJECTILE; proj.damagedbycontents = true; proj.bouncefactor = 0.3; proj.bouncestop = 0.05; proj.missile_flags = MIF_SPLASH | MIF_ARC; CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true); } bool M_Spider_Attack(int attack_type) { switch(attack_type) { case MONSTER_ATTACK_MELEE: { return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true); } case MONSTER_ATTACK_RANGED: { if(time >= self.spider_web_delay) { setanim(self, self.anim_shoot, true, true, true); self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay); self.anim_finished = time + 1; M_Spider_Attack_Web(); self.spider_web_delay = time + 3; return true; } return false; } } return false; } void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER.monsterid); } #endif // SVQC bool M_Spider(int req) { switch(req) { #ifdef SVQC case MR_THINK: { return true; } case MR_PAIN: { return true; } case MR_DEATH: { setanim(self, self.anim_melee, false, true, true); self.angles_x = 180; return true; } #endif #ifndef MENUQC case MR_ANIM: { vector none = '0 0 0'; self.anim_walk = animfixfps(self, '1 1 1', none); self.anim_idle = animfixfps(self, '0 1 1', none); self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate self.anim_run = animfixfps(self, '1 1 1', none); return true; } #endif #ifdef SVQC case MR_SETUP: { if(!self.health) self.health = (autocvar_g_monster_spider_health); if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); } if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); } if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); } if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); } self.monster_loot = spawnfunc_item_health_medium; self.monster_attackfunc = M_Spider_Attack; return true; } case MR_PRECACHE: { precache_model("models/monsters/spider.dpm"); precache_sound (W_Sound("electro_fire2")); return true; } #endif } return true; }