#ifndef MENUQC bool M_Wyvern(int); #endif REGISTER_MONSTER_SIMPLE( /* MON_##id */ WYVERN, /* spawnflags */ MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED, /* mins,maxs */ '-20 -20 -58', '20 20 20', /* model */ "wizard.mdl", /* netname */ "wyvern", /* fullname */ _("Wyvern") ) { #ifndef MENUQC this.monster_func = M_Wyvern; this.monster_func(MR_PRECACHE); #endif } #ifdef SVQC float autocvar_g_monster_wyvern_health; float autocvar_g_monster_wyvern_damageforcescale = 0.6; float autocvar_g_monster_wyvern_attack_fireball_damage; float autocvar_g_monster_wyvern_attack_fireball_edgedamage; float autocvar_g_monster_wyvern_attack_fireball_damagetime; float autocvar_g_monster_wyvern_attack_fireball_force; float autocvar_g_monster_wyvern_attack_fireball_radius; float autocvar_g_monster_wyvern_attack_fireball_speed; float autocvar_g_monster_wyvern_speed_stop; float autocvar_g_monster_wyvern_speed_run; float autocvar_g_monster_wyvern_speed_walk; /* const float wyvern_anim_hover = 0; const float wyvern_anim_fly = 1; const float wyvern_anim_magic = 2; const float wyvern_anim_pain = 3; const float wyvern_anim_death = 4; */ void M_Wyvern_Attack_Fireball_Explode() { entity e; if(self) { Send_Effect("fireball_explode", self.origin, '0 0 0', 1); RadiusDamage(self, self.realowner, (autocvar_g_monster_wyvern_attack_fireball_damage), (autocvar_g_monster_wyvern_attack_fireball_edgedamage), (autocvar_g_monster_wyvern_attack_fireball_force), world, world, (autocvar_g_monster_wyvern_attack_fireball_radius), self.projectiledeathtype, world); for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius)) Fire_AddDamage(e, self, 5 * MONSTER_SKILLMOD(self), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype); remove(self); } } void M_Wyvern_Attack_Fireball_Touch() { PROJECTILE_TOUCH; M_Wyvern_Attack_Fireball_Explode(); } void M_Wyvern_Attack_Fireball() { entity missile = spawn(); vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin); monster_makevectors(self.enemy); missile.owner = missile.realowner = self; missile.solid = SOLID_TRIGGER; missile.movetype = MOVETYPE_FLYMISSILE; missile.projectiledeathtype = DEATH_MONSTER_WYVERN; setsize(missile, '-6 -6 -6', '6 6 6'); setorigin(missile, self.origin + self.view_ofs + v_forward * 14); missile.flags = FL_PROJECTILE; missile.velocity = dir * (autocvar_g_monster_wyvern_attack_fireball_speed); missile.avelocity = '300 300 300'; missile.nextthink = time + 5; missile.think = M_Wyvern_Attack_Fireball_Explode; missile.enemy = self.enemy; missile.touch = M_Wyvern_Attack_Fireball_Touch; CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true); } float M_Wyvern_Attack(float attack_type) { switch(attack_type) { case MONSTER_ATTACK_MELEE: case MONSTER_ATTACK_RANGED: { self.attack_finished_single = time + 1.2; self.anim_finished = time + 1.2; M_Wyvern_Attack_Fireball(); return true; } } return false; } void spawnfunc_monster_wyvern() { Monster_Spawn(MON_WYVERN.monsterid); } #endif // SVQC bool M_Wyvern(int req) { switch(req) { #ifdef SVQC case MR_THINK: { return true; } case MR_PAIN: { self.pain_finished = time + 0.5; setanim(self, self.anim_pain1, true, true, false); return true; } case MR_DEATH: { setanim(self, self.anim_die1, false, true, true); self.velocity_x = -200 + 400 * random(); self.velocity_y = -200 + 400 * random(); self.velocity_z = 100 + 100 * random(); return true; } #endif #ifndef MENUQC case MR_ANIM: { vector none = '0 0 0'; self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds self.anim_walk = animfixfps(self, '1 1 1', none); self.anim_idle = animfixfps(self, '0 1 1', none); self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate self.anim_run = animfixfps(self, '1 1 1', none); return true; } #endif #ifdef SVQC case MR_SETUP: { if(!self.health) self.health = (autocvar_g_monster_wyvern_health); if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); } if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); } if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); } if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); } self.monster_loot = spawnfunc_item_cells; self.monster_attackfunc = M_Wyvern_Attack; return true; } case MR_PRECACHE: { precache_model("models/monsters/wizard.mdl"); return true; } #endif } return true; }