#ifdef REGISTER_MONSTER REGISTER_MONSTER( /* MON_##id */ WYVERN, /* function */ m_wyvern, /* spawnflags */ MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED, /* mins,maxs */ '-20 -20 -58', '20 20 20', /* model */ "wizard.mdl", /* netname */ "wyvern", /* fullname */ _("Wyvern") ); #else #ifdef SVQC float autocvar_g_monster_wyvern_health; float autocvar_g_monster_wyvern_attack_fireball_damage; float autocvar_g_monster_wyvern_attack_fireball_edgedamage; float autocvar_g_monster_wyvern_attack_fireball_damagetime; float autocvar_g_monster_wyvern_attack_fireball_force; float autocvar_g_monster_wyvern_attack_fireball_radius; float autocvar_g_monster_wyvern_attack_fireball_speed; float autocvar_g_monster_wyvern_speed_stop; float autocvar_g_monster_wyvern_speed_run; float autocvar_g_monster_wyvern_speed_walk; const float wyvern_anim_hover = 0; const float wyvern_anim_fly = 1; const float wyvern_anim_magic = 2; const float wyvern_anim_pain = 3; const float wyvern_anim_death = 4; void wyvern_fireball_explode() { entity e; if(self) { pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1); RadiusDamage(self, self.realowner, (autocvar_g_monster_wyvern_attack_fireball_damage), (autocvar_g_monster_wyvern_attack_fireball_edgedamage), (autocvar_g_monster_wyvern_attack_fireball_force), world, world, (autocvar_g_monster_wyvern_attack_fireball_radius), self.projectiledeathtype, world); for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius)) Fire_AddDamage(e, self, 5 * Monster_SkillModifier(), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype); remove(self); } } void wyvern_fireball_touch() { PROJECTILE_TOUCH; wyvern_fireball_explode(); } void wyvern_fireball() { entity missile = spawn(); vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin); monster_makevectors(self.enemy); missile.owner = missile.realowner = self; missile.solid = SOLID_TRIGGER; missile.movetype = MOVETYPE_FLYMISSILE; missile.projectiledeathtype = DEATH_MONSTER_WYVERN; setsize(missile, '-6 -6 -6', '6 6 6'); setorigin(missile, self.origin + self.view_ofs + v_forward * 14); missile.flags = FL_PROJECTILE; missile.velocity = dir * (autocvar_g_monster_wyvern_attack_fireball_speed); missile.avelocity = '300 300 300'; missile.nextthink = time + 5; missile.think = wyvern_fireball_explode; missile.enemy = self.enemy; missile.touch = wyvern_fireball_touch; CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE); } float wyvern_attack(float attack_type) { switch(attack_type) { case MONSTER_ATTACK_MELEE: case MONSTER_ATTACK_RANGED: { self.attack_finished_single = time + 1.2; wyvern_fireball(); return TRUE; } } return FALSE; } void spawnfunc_monster_wyvern() { self.classname = "monster_wyvern"; if(!monster_initialize(MON_WYVERN)) { remove(self); return; } } // compatibility with old spawns void spawnfunc_monster_wizard() { spawnfunc_monster_wyvern(); } float m_wyvern(float req) { switch(req) { case MR_THINK: { monster_move((autocvar_g_monster_wyvern_speed_run), (autocvar_g_monster_wyvern_speed_walk), (autocvar_g_monster_wyvern_speed_stop), wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover); return TRUE; } case MR_DEATH: { self.frame = wyvern_anim_death; self.velocity_x = -200 + 400 * random(); self.velocity_y = -200 + 400 * random(); self.velocity_z = 100 + 100 * random(); return TRUE; } case MR_SETUP: { if(!self.health) self.health = (autocvar_g_monster_wyvern_health); self.monster_loot = spawnfunc_item_cells; self.monster_attackfunc = wyvern_attack; self.frame = wyvern_anim_hover; return TRUE; } case MR_PRECACHE: { precache_model("models/monsters/wizard.mdl"); return TRUE; } } return TRUE; } #endif // SVQC #ifdef CSQC float m_wyvern(float req) { switch(req) { case MR_PRECACHE: { return TRUE; } } return TRUE; } #endif // CSQC #endif // REGISTER_MONSTER