// monster requests #define MR_SETUP 1 // (SERVER) setup monster data #define MR_THINK 2 // (SERVER) logic to run every frame #define MR_DEATH 3 // (BOTH) called when monster dies #define MR_INIT 4 // (BOTH) precaches models/sounds used by this monster #define MR_CONFIG 5 // (ALL) // functions: entity get_monsterinfo(float id); // entity properties of monsterinfo: .float monsterid; // MON_... .string netname; // short name .string monster_name; // human readable name .float(float) monster_func; // m_... .string mdl; // currently a copy of the model .string model; // full name of model .float spawnflags; // other useful macros #define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest) #define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name // ===================== // Monster Registration // ===================== float m_null(float dummy); void register_monster(float id, float(float) func, float monstertype, vector min_s, vector max_s, string modelname, string shortname, string mname); void register_monsters_done(); // special spawn flags const float MONSTER_RESPAWN_DEATHPOINT = 699; // re-spawn where we died const float MONSTER_TYPE_FLY = 700; const float MONSTER_TYPE_SWIM = 701; const float MONSTER_SIZE_BROKEN = 702; // TODO: remove when bad models are replaced const float MON_MAXCOUNT = 24; #define MON_FIRST 1 float MON_COUNT; float MON_LAST; #define REGISTER_MONSTER_2(id,func,monstertype,min_s,max_s,modelname,shortname,mname) \ float id; \ float func(float); \ void RegisterMonsters_##id() \ { \ MON_LAST = (id = MON_FIRST + MON_COUNT); \ ++MON_COUNT; \ register_monster(id,func,monstertype,min_s,max_s,modelname,shortname,mname); \ } \ ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id) #define REGISTER_MONSTER(id,func,monstertype,min_s,max_s,modelname,shortname,mname) \ REGISTER_MONSTER_2(MON_##id,func,monstertype,min_s,max_s,modelname,shortname,mname) #define MON_DUPECHECK(dupecheck,cvar) \ #ifndef dupecheck \ #define dupecheck \ float cvar; \ #else \ #error DUPLICATE MONSTER CVAR: cvar \ #endif #define MON_ADD_CVAR(monster,name) \ MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name) #define MON_CVAR(monster,name) autocvar_g_balance_##monster##_##name #define MON_ADD_PROP(monster,prop,name) \ .float ##prop; \ MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name) #define MON_SET_PROP(wepid,monster,prop,name) get_monsterinfo(##wepid).##prop = autocvar_g_monster_##monster##_##name; #define MON_SET_PROPS(monsettings,wepid) \ #define MON_ADD_CVAR(monster,mode,name) \ #define MON_ADD_PROP(monster,prop,name) MON_SET_PROP(wepid,monster,prop,name) \ monsettings \ #undef MON_ADD_CVAR \ #undef MON_ADD_PROP #include "all.qh" #undef MON_ADD_CVAR #undef MON_ADD_PROP #undef REGISTER_MONSTER ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done)