#if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) #include "../../dpdefs/progsdefs.qh" #include "../../dpdefs/dpextensions.qh" #include "../../warpzonelib/common.qh" #include "../constants.qh" #include "../teams.qh" #include "../util.qh" #include "all.qh" #include "sv_monsters.qh" #include "../weapons/all.qh" #include "../../server/autocvars.qh" #include "../../server/defs.qh" #include "../deathtypes.qh" #include "../../server/mutators/mutators_include.qh" #include "../../server/tturrets/include/turrets_early.qh" #include "../../server/vehicles/vehicle.qh" #include "../../server/campaign.qh" #include "../../server/command/common.qh" #include "../../server/command/cmd.qh" #include "../triggers/triggers.qh" #include "../../csqcmodellib/sv_model.qh" #include "../../server/round_handler.qh" #include "../../server/tturrets/include/turrets.qh" #endif // ========================= // SVQC Monster Properties // ========================= void monster_dropitem() { if(!self.candrop || !self.monster_loot) return; vector org = self.origin + ((self.mins + self.maxs) * 0.5); entity e = spawn(), oldself = self; e.monster_loot = self.monster_loot; other = e; MUTATOR_CALLHOOK(MonsterDropItem); e = other; if(e && e.monster_loot) { self = e; e.noalign = true; e.monster_loot(); e.gravity = 1; e.movetype = MOVETYPE_TOSS; e.reset = SUB_Remove; setorigin(e, org); e.velocity = randomvec() * 175 + '0 0 325'; e.item_spawnshieldtime = time + 0.7; e.classname = "droppedweapon"; // use weapon handling to remove it on touch SUB_SetFade(e, time + autocvar_g_monsters_drop_time, 1); self = oldself; } } float Monster_SkillModifier() { float t = 0.5+self.monster_skill*((1.2-0.3)/10); return t; } float monster_isvalidtarget (entity targ, entity ent) { if(!targ || !ent) return false; // someone doesn't exist if(targ == ent) return false; // don't attack ourselves //traceline(ent.origin, targ.origin, MOVE_NORMAL, ent); //if(trace_ent != targ) //return false; if(targ.vehicle_flags & VHF_ISVEHICLE) if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED)) return false; // melee attacks are useless against vehicles if(time < game_starttime) return false; // monsters do nothing before the match has started if(targ.takedamage == DAMAGE_NO) return false; // enemy can't be damaged if(targ.items & IT_INVISIBILITY) return false; // enemy is invisible if(substring(targ.classname, 0, 10) == "onslaught_") return false; // don't attack onslaught targets if(IS_SPEC(targ) || IS_OBSERVER(targ)) return false; // enemy is a spectator if(!(targ.vehicle_flags & VHF_ISVEHICLE)) if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0) return false; // enemy/self is dead if(ent.monster_owner == targ) return false; // don't attack our master if(targ.monster_owner == ent) return false; // don't attack our pet if(!(targ.vehicle_flags & VHF_ISVEHICLE)) if(targ.flags & FL_NOTARGET) return false; // enemy can't be targeted if(!autocvar_g_monsters_typefrag) if(targ.BUTTON_CHAT) return false; // no typefragging! if(SAME_TEAM(targ, ent)) return false; // enemy is on our team if (targ.frozen) return false; // ignore frozen if(autocvar_g_monsters_target_infront || (ent.spawnflags & MONSTERFLAG_INFRONT)) if(ent.enemy != targ) { float dot; makevectors (ent.angles); dot = normalize (targ.origin - ent.origin) * v_forward; if(dot <= 0.3) return false; } return true; } entity FindTarget (entity ent) { if(MUTATOR_CALLHOOK(MonsterFindTarget)) { return ent.enemy; } // Handled by a mutator entity head, closest_target = world; head = findradius(ent.origin, ent.target_range); //head = WarpZone_FindRadius(ent.origin, ent.target_range, true); while(head) // find the closest acceptable target to pass to { if(head.monster_attack) if(monster_isvalidtarget(head, ent)) { // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc) vector head_center = CENTER_OR_VIEWOFS(head); //vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head)); vector ent_center = CENTER_OR_VIEWOFS(ent); traceline(ent_center, head_center, MOVE_NORMAL, ent); if(trace_ent == head) if(closest_target) { vector closest_target_center = CENTER_OR_VIEWOFS(closest_target); //vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target)); if(vlen(ent_center - head_center) < vlen(ent_center - closest_target_center)) { closest_target = head; } } else { closest_target = head; } } head = head.chain; } return closest_target; } void MonsterTouch () { if(other == world) return; if(self.enemy != other) if(!(other.flags & FL_MONSTER)) if(monster_isvalidtarget(other, self)) self.enemy = other; } string get_monster_model_datafilename(string m, float sk, string fil) { if(m) m = strcat(m, "_"); else m = "models/monsters/*_"; if(sk >= 0) m = strcat(m, ftos(sk)); else m = strcat(m, "*"); return strcat(m, ".", fil); } void PrecacheMonsterSounds(string f) { float fh; string s; fh = fopen(f, FILE_READ); if(fh < 0) return; while((s = fgets(fh))) { if(tokenize_console(s) != 3) { dprint("Invalid sound info line: ", s, "\n"); continue; } PrecacheGlobalSound(strcat(argv(1), " ", argv(2))); } fclose(fh); } void precache_monstersounds() { string m = (get_monsterinfo(self.monsterid)).model; float globhandle, n, i; string f; globhandle = search_begin(strcat(m, "_*.sounds"), true, false); if (globhandle < 0) return; n = search_getsize(globhandle); for (i = 0; i < n; ++i) { //print(search_getfilename(globhandle, i), "\n"); f = search_getfilename(globhandle, i); PrecacheMonsterSounds(f); } search_end(globhandle); } void ClearMonsterSounds() { #define _MSOUND(m) if(self.monstersound_##m) { strunzone(self.monstersound_##m); self.monstersound_##m = string_null; } ALLMONSTERSOUNDS #undef _MSOUND } .string GetMonsterSoundSampleField(string type) { GetMonsterSoundSampleField_notFound = 0; switch(type) { #define _MSOUND(m) case #m: return monstersound_##m; ALLMONSTERSOUNDS #undef _MSOUND } GetMonsterSoundSampleField_notFound = 1; return string_null; } float LoadMonsterSounds(string f, float first) { float fh; string s; var .string field; fh = fopen(f, FILE_READ); if(fh < 0) { dprint("Monster sound file not found: ", f, "\n"); return 0; } while((s = fgets(fh))) { if(tokenize_console(s) != 3) continue; field = GetMonsterSoundSampleField(argv(0)); if(GetMonsterSoundSampleField_notFound) continue; if (self.(field)) strunzone(self.(field)); self.(field) = strzone(strcat(argv(1), " ", argv(2))); } fclose(fh); return 1; } .int skin_for_monstersound; void UpdateMonsterSounds() { entity mon = get_monsterinfo(self.monsterid); if(self.skin == self.skin_for_monstersound) return; self.skin_for_monstersound = self.skin; ClearMonsterSounds(); //LoadMonsterSounds("sound/monsters/default.sounds", 1); if(!autocvar_g_debug_defaultsounds) if(!LoadMonsterSounds(get_monster_model_datafilename(mon.model, self.skin, "sounds"), 0)) LoadMonsterSounds(get_monster_model_datafilename(mon.model, 0, "sounds"), 0); } void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan) { if(!autocvar_g_monsters_sounds) { return; } if(delaytoo) if(time < self.msound_delay) return; // too early GlobalSound(self.(samplefield), chan, VOICETYPE_PLAYERSOUND); self.msound_delay = time + sound_delay; } void monster_makevectors(entity e) { vector v; v = e.origin + (e.mins + e.maxs) * 0.5; self.v_angle = vectoangles(v - (self.origin + self.view_ofs)); self.v_angle_x = -self.v_angle.x; makevectors(self.v_angle); } float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, int deathtype, float dostop) { if (self.health <= 0) return false; // attacking while dead?! if(dostop) { self.velocity_x = 0; self.velocity_y = 0; self.state = MONSTER_STATE_ATTACK_MELEE; } self.frame = anim; if(anim_finished != 0) self.attack_finished_single = time + anim_finished; monster_makevectors(targ); traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self); if(trace_ent.takedamage) Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin)); return true; } void Monster_CheckMinibossFlag () { if(MUTATOR_CALLHOOK(MonsterCheckBossFlag)) return; float chance = random() * 100; // g_monsters_miniboss_chance cvar or spawnflags 64 causes a monster to be a miniboss if ((self.spawnflags & MONSTERFLAG_MINIBOSS) || (chance < autocvar_g_monsters_miniboss_chance)) { self.health += autocvar_g_monsters_miniboss_healthboost; self.effects |= EF_RED; if(!self.weapon) self.weapon = WEP_VORTEX.m_id; } } float Monster_CanRespawn(entity ent) { other = ent; if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead if(MUTATOR_CALLHOOK(MonsterRespawn)) return true; // enabled by a mutator if(ent.spawnflags & MONSTERFLAG_NORESPAWN) return false; if(!autocvar_g_monsters_respawn) return false; return true; } void monster_respawn() { // is this function really needed? monster_initialize(self.monsterid); } void Monster_Fade () { if(Monster_CanRespawn(self)) { self.spawnflags |= MONSTERFLAG_RESPAWNED; self.think = monster_respawn; self.nextthink = time + self.respawntime; self.monster_lifetime = 0; self.deadflag = DEAD_RESPAWNING; if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT) { self.pos1 = self.origin; self.pos2 = self.angles; } self.event_damage = func_null; self.takedamage = DAMAGE_NO; setorigin(self, self.pos1); self.angles = self.pos2; self.health = self.max_health; setmodel(self, "null"); } else { // number of monsters spawned with mobspawn command totalspawned -= 1; SUB_SetFade(self, time + 3, 1); } } float Monster_CanJump (vector vel) { if(self.state) return false; // already attacking if(!(self.flags & FL_ONGROUND)) return false; // not on the ground if(self.health <= 0) return false; // called when dead? if(time < self.attack_finished_single) return false; // still attacking vector old = self.velocity; self.velocity = vel; tracetoss(self, self); self.velocity = old; if (trace_ent != self.enemy) return false; return true; } float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished) { if(!Monster_CanJump(vel)) return false; self.frame = anm; self.state = MONSTER_STATE_ATTACK_LEAP; self.touch = touchfunc; self.origin_z += 1; self.velocity = vel; self.flags &= ~FL_ONGROUND; self.attack_finished_single = time + anim_finished; return true; } void monster_checkattack(entity e, entity targ) { if(e == world) return; if(targ == world) return; if(!e.monster_attackfunc) return; if(time < e.attack_finished_single) return; if(vlen(targ.origin - e.origin) <= e.attack_range) if(e.monster_attackfunc(MONSTER_ATTACK_MELEE)) { MonsterSound(monstersound_melee, 0, false, CH_VOICE); return; } if(vlen(targ.origin - e.origin) > e.attack_range) if(e.monster_attackfunc(MONSTER_ATTACK_RANGED)) { MonsterSound(monstersound_ranged, 0, false, CH_VOICE); return; } } void monster_use () { if(!self.enemy) if(self.health > 0) if(monster_isvalidtarget(activator, self)) self.enemy = activator; } .float last_trace; .float last_enemycheck; // for checking enemy vector monster_pickmovetarget(entity targ) { // enemy is always preferred target if(self.enemy) { vector targ_origin = ((self.enemy.absmin + self.enemy.absmax) * 0.5); targ_origin = WarpZone_RefSys_TransformOrigin(self.enemy, self, targ_origin); // origin of target as seen by the monster (us) WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self); if((self.enemy == world) || (self.enemy.deadflag != DEAD_NO || self.enemy.health < 1) || (self.enemy.frozen) || (self.enemy.flags & FL_NOTARGET) || (self.enemy.alpha < 0.5) || (self.enemy.takedamage == DAMAGE_NO) || (vlen(self.origin - targ_origin) > self.target_range) || ((trace_fraction < 1) && (trace_ent != self.enemy))) //|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit)) // TODO: chase timelimit? { self.enemy = world; self.pass_distance = 0; } if(self.enemy) { /*WarpZone_TrailParticles(world, particleeffectnum("red_pass"), self.origin, targ_origin); print("Trace origin: ", vtos(targ_origin), "\n"); print("Target origin: ", vtos(self.enemy.origin), "\n"); print("My origin: ", vtos(self.origin), "\n"); */ self.monster_movestate = MONSTER_MOVE_ENEMY; self.last_trace = time + 1.2; return targ_origin; } /*makevectors(self.angles); self.monster_movestate = MONSTER_MOVE_ENEMY; self.last_trace = time + 1.2; return self.enemy.origin; */ } switch(self.monster_moveflags) { case MONSTER_MOVE_OWNER: { self.monster_movestate = MONSTER_MOVE_OWNER; self.last_trace = time + 0.3; return (self.monster_owner) ? self.monster_owner.origin : self.origin; } case MONSTER_MOVE_SPAWNLOC: { self.monster_movestate = MONSTER_MOVE_SPAWNLOC; self.last_trace = time + 2; return self.pos1; } case MONSTER_MOVE_NOMOVE: { self.monster_movestate = MONSTER_MOVE_NOMOVE; self.last_trace = time + 2; return self.origin; } default: case MONSTER_MOVE_WANDER: { vector pos; self.monster_movestate = MONSTER_MOVE_WANDER; if(targ) { self.last_trace = time + 0.5; pos = targ.origin; } else { self.last_trace = time + self.wander_delay; self.angles_y = rint(random() * 500); makevectors(self.angles); pos = self.origin + v_forward * self.wander_distance; if(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM)) { pos.z = random() * 200; if(random() >= 0.5) pos.z *= -1; } } return pos; } } } void monster_CalculateVelocity(entity mon, vector to, vector from, float turnrate, float movespeed) { float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis float initial_height = 0; //min(50, (targ_distance * tanh(20))); float current_height = (initial_height * min(1, (current_distance / self.pass_distance))); //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n"); vector targpos; if(current_height) // make sure we can actually do this arcing path { targpos = (to + ('0 0 1' * current_height)); WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon); if(trace_fraction < 1) { //print("normal arc line failed, trying to find new pos..."); WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, mon); targpos = (trace_endpos + '0 0 -10'); WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon); if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ } /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */ } } else { targpos = to; } //mon.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y)); vector desired_direction = normalize(targpos - from); if(turnrate) { mon.velocity = (normalize(normalize(mon.velocity) + (desired_direction * 50)) * movespeed); } else { mon.velocity = (desired_direction * movespeed); } //mon.steerto = steerlib_attract2(targpos, 0.5, 500, 0.95); //mon.angles = vectoangles(mon.velocity); } void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle) { //fixedmakevectors(self.angles); if(self.target2) self.goalentity = find(world, targetname, self.target2); entity targ; if(self.frozen == 2) { self.revive_progress = bound(0, self.revive_progress + self.ticrate * self.revive_speed, 1); self.health = max(1, self.revive_progress * self.max_health); self.iceblock.alpha = bound(0.2, 1 - self.revive_progress, 1); WaypointSprite_UpdateHealth(self.sprite, self.health); movelib_beak_simple(stopspeed); self.frame = manim_idle; self.enemy = world; self.nextthink = time + self.ticrate; if(self.revive_progress >= 1) Unfreeze(self); return; } else if(self.frozen == 3) { self.revive_progress = bound(0, self.revive_progress - self.ticrate * self.revive_speed, 1); self.health = max(0, autocvar_g_nades_ice_health + (self.max_health-autocvar_g_nades_ice_health) * self.revive_progress ); WaypointSprite_UpdateHealth(self.sprite, self.health); movelib_beak_simple(stopspeed); self.frame = manim_idle; self.enemy = world; self.nextthink = time + self.ticrate; if(self.health < 1) { Unfreeze(self); self.health = 0; self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0'); } else if ( self.revive_progress <= 0 ) Unfreeze(self); return; } if(self.flags & FL_SWIM) { if(self.waterlevel < WATERLEVEL_WETFEET) { if(time >= self.last_trace) { self.fish_wasdrowning = true; self.last_trace = time + 0.4; Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0'); self.angles = '90 90 0'; if(random() < 0.5) { self.velocity_y += random() * 50; self.velocity_x -= random() * 50; } else { self.velocity_y -= random() * 50; self.velocity_x += random() * 50; } self.velocity_z += random() * 150; } self.movetype = MOVETYPE_BOUNCE; //self.velocity_z = -200; return; } else if(self.fish_wasdrowning) { self.fish_wasdrowning = false; self.angles_x = 0; self.movetype = MOVETYPE_WALK; } } targ = self.goalentity; monster_target = targ; monster_speed_run = runspeed; monster_speed_walk = walkspeed; if(MUTATOR_CALLHOOK(MonsterMove) || gameover || self.draggedby != world || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time) { runspeed = walkspeed = 0; if(time >= self.spawn_time) self.frame = manim_idle; movelib_beak_simple(stopspeed); return; } targ = monster_target; runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness if(time < self.spider_slowness) { runspeed *= 0.5; walkspeed *= 0.5; } if(teamplay) if(autocvar_g_monsters_teams) if(DIFF_TEAM(self.monster_owner, self)) self.monster_owner = world; if(time >= self.last_enemycheck) { if(!self.enemy) { self.enemy = FindTarget(self); if(self.enemy) { WarpZone_RefSys_Copy(self.enemy, self); WarpZone_RefSys_AddInverse(self.enemy, self); // wz1^-1 ... wzn^-1 receiver self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax))); self.pass_distance = vlen((('1 0 0' * self.enemy.origin.x) + ('0 1 0' * self.enemy.origin.y)) - (('1 0 0' * self.origin.x) + ('0 1 0' * self.origin.y))); MonsterSound(monstersound_sight, 0, false, CH_VOICE); } } self.last_enemycheck = time + 1; // check for enemies every second } if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single) self.state = 0; if(self.state != MONSTER_STATE_ATTACK_MELEE) // don't move if set if(time >= self.last_trace || self.enemy) // update enemy instantly self.moveto = monster_pickmovetarget(targ); if(!self.enemy) MonsterSound(monstersound_idle, 7, true, CH_VOICE); if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND)) { self.state = 0; self.touch = MonsterTouch; } if(self.state == MONSTER_STATE_ATTACK_MELEE) self.moveto = self.origin; if(self.enemy && self.enemy.vehicle) runspeed = 0; if(!(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM))) //v_forward = normalize(self.moveto - self.origin); //else self.moveto_z = self.origin.z; if(vlen(self.origin - self.moveto) > 64) { if((self.flags & FL_ONGROUND) || ((self.flags & FL_FLY) || (self.flags & FL_SWIM))) monster_CalculateVelocity(self, self.moveto, self.origin, true, ((self.enemy) ? runspeed : walkspeed)); /*&if(self.flags & FL_FLY || self.flags & FL_SWIM) movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); else movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); */ if(time > self.pain_finished) if(time > self.attack_finished_single) if(vlen(self.velocity) > 10) self.frame = ((self.enemy) ? manim_run : manim_walk); else self.frame = manim_idle; } else { entity e = find(world, targetname, self.target2); if(e.target2) self.target2 = e.target2; else if(e.target) self.target2 = e.target; movelib_beak_simple(stopspeed); if(time > self.attack_finished_single) if(time > self.pain_finished) if (vlen(self.velocity) <= 30) self.frame = manim_idle; } self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); vector real_angle = vectoangles(self.steerto) - self.angles; float turny = 25; if(self.state == MONSTER_STATE_ATTACK_MELEE) turny = 0; if(turny) { turny = bound(turny * -1, shortangle_f(real_angle.y, self.angles.y), turny); self.angles_y += turny; } monster_checkattack(self, self.enemy); } void monster_remove(entity mon) { if(!mon) return; // nothing to remove pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1); if(mon.weaponentity) remove(mon.weaponentity); if(mon.iceblock) remove(mon.iceblock); WaypointSprite_Kill(mon.sprite); remove(mon); } void monster_dead_think() { self.nextthink = time + self.ticrate; CSQCMODEL_AUTOUPDATE(); if(self.monster_lifetime != 0) if(time >= self.monster_lifetime) { Monster_Fade(); return; } } void monsters_setstatus() { self.stat_monsters_total = monsters_total; self.stat_monsters_killed = monsters_killed; } void Monster_Appear() { self.enemy = activator; self.spawnflags &= ~MONSTERFLAG_APPEAR; // otherwise, we get an endless loop monster_initialize(self.monsterid); } float Monster_CheckAppearFlags(entity ent, float monster_id) { if(!(ent.spawnflags & MONSTERFLAG_APPEAR)) return false; ent.think = func_null; ent.monsterid = monster_id; // set so this monster is properly registered (otherwise, normal initialization is used) ent.nextthink = 0; ent.use = Monster_Appear; ent.flags = FL_MONSTER; // set so this monster can get butchered return true; } void monsters_reset() { setorigin(self, self.pos1); self.angles = self.pos2; Unfreeze(self); // remove any icy remains self.health = self.max_health; self.velocity = '0 0 0'; self.enemy = world; self.goalentity = world; self.attack_finished_single = 0; self.moveto = self.origin; } void monsters_corpse_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { self.health -= damage; Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); if(self.health <= -100) // 100 health until gone? { Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); // number of monsters spawned with mobspawn command totalspawned -= 1; self.think = SUB_Remove; self.nextthink = time + 0.1; self.event_damage = func_null; } } void monster_die(entity attacker, float gibbed) { self.think = monster_dead_think; self.nextthink = time; self.monster_lifetime = time + 5; if(self.frozen) { Unfreeze(self); // remove any icy remains self.health = 0; // reset by Unfreeze } monster_dropitem(); MonsterSound(monstersound_death, 0, false, CH_VOICE); if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED)) monsters_killed += 1; if(IS_PLAYER(attacker)) if(autocvar_g_monsters_score_spawned || !((self.spawnflags & MONSTERFLAG_SPAWNED) || (self.spawnflags & MONSTERFLAG_RESPAWNED))) PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill); if(gibbed) { // number of monsters spawned with mobspawn command totalspawned -= 1; } if(self.candrop && self.weapon) W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325'); self.event_damage = ((gibbed) ? func_null : monsters_corpse_damage); self.solid = SOLID_CORPSE; self.takedamage = DAMAGE_AIM; self.deadflag = DEAD_DEAD; self.enemy = world; self.movetype = MOVETYPE_TOSS; self.moveto = self.origin; self.touch = MonsterTouch; // reset incase monster was pouncing self.reset = func_null; self.state = 0; self.attack_finished_single = 0; if(!((self.flags & FL_FLY) || (self.flags & FL_SWIM))) self.velocity = '0 0 0'; MON_ACTION(self.monsterid, MR_DEATH); } void monsters_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { if(self.frozen && deathtype != DEATH_KILL && deathtype != DEATH_NADE_ICE_FREEZE) return; if((self.spawnflags & MONSTERFLAG_INVINCIBLE) && deathtype != DEATH_KILL) return; if(time < self.pain_finished && deathtype != DEATH_KILL) return; if(time < self.spawnshieldtime && deathtype != DEATH_KILL) return; if(deathtype == DEATH_FALL && self.draggedby != world) return; vector v; float take, save; v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage); take = v.x; save = v.y; self.health -= take; WaypointSprite_UpdateHealth(self.sprite, self.health); self.dmg_time = time; if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN) spamsound (self, CH_PAIN, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER self.velocity += force * self.damageforcescale; if(deathtype != DEATH_DROWN) { Violence_GibSplash_At(hitloc, force, 2, bound(0, take, 200) / 16, self, attacker); if (take > 50) Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker); if (take > 100) Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker); } if(self.health <= 0) { if(deathtype == DEATH_KILL) self.candrop = false; // killed by mobkill command // TODO: fix this? activator = attacker; other = self.enemy; SUB_UseTargets(); self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn monster_die(attacker, (self.health <= -100 || deathtype == DEATH_KILL)); WaypointSprite_Kill(self.sprite); frag_attacker = attacker; frag_target = self; MUTATOR_CALLHOOK(MonsterDies); if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed { Violence_GibSplash(self, 1, 0.5, attacker); self.think = SUB_Remove; self.nextthink = time + 0.1; } } } void monster_setupcolors(entity mon) { if(IS_PLAYER(mon.monster_owner)) mon.colormap = mon.monster_owner.colormap; else if(teamplay && mon.team) mon.colormap = 1024 + (mon.team - 1) * 17; else { if(mon.monster_skill <= MONSTER_SKILL_EASY) mon.colormap = 1029; else if(mon.monster_skill <= MONSTER_SKILL_MEDIUM) mon.colormap = 1027; else if(mon.monster_skill <= MONSTER_SKILL_HARD) mon.colormap = 1038; else if(mon.monster_skill <= MONSTER_SKILL_INSANE) mon.colormap = 1028; else if(mon.monster_skill <= MONSTER_SKILL_NIGHTMARE) mon.colormap = 1032; else mon.colormap = 1024; } } void monster_changeteam(entity ent, float newteam) { if(!teamplay) { return; } ent.team = newteam; ent.monster_attack = true; // new team, activate attacking monster_setupcolors(ent); if(ent.sprite) { WaypointSprite_UpdateTeamRadar(ent.sprite, RADARICON_DANGER, ((newteam) ? Team_ColorRGB(newteam) : '1 0 0')); ent.sprite.team = newteam; ent.sprite.SendFlags |= 1; } } void monster_think() { self.think = monster_think; self.nextthink = self.ticrate; if(self.monster_lifetime) if(time >= self.monster_lifetime) { Damage(self, self, self, self.health + self.max_health, DEATH_KILL, self.origin, self.origin); return; } MON_ACTION(self.monsterid, MR_THINK); CSQCMODEL_AUTOUPDATE(); } float monster_spawn() { MON_ACTION(self.monsterid, MR_SETUP); if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) { Monster_CheckMinibossFlag(); self.health *= Monster_SkillModifier(); } self.max_health = self.health; self.pain_finished = self.nextthink; if(IS_PLAYER(self.monster_owner)) self.effects |= EF_DIMLIGHT; if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) if(!self.skin) self.skin = rint(random() * 4); if(!self.attack_range) self.attack_range = autocvar_g_monsters_attack_range; if(!self.wander_delay) { self.wander_delay = 2; } if(!self.wander_distance) { self.wander_distance = 600; } precache_monstersounds(); UpdateMonsterSounds(); if(teamplay) self.monster_attack = true; // we can have monster enemies in team games MonsterSound(monstersound_spawn, 0, false, CH_VOICE); WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs.z + 15), world, self.team, self, sprite, true, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0')); if(!(self.spawnflags & MONSTERFLAG_INVINCIBLE)) { WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); WaypointSprite_UpdateHealth(self.sprite, self.health); } self.think = monster_think; self.nextthink = time + self.ticrate; if(MUTATOR_CALLHOOK(MonsterSpawn)) return false; return true; } float monster_initialize(float mon_id) { if(!autocvar_g_monsters) { return false; } if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) { MON_ACTION(mon_id, MR_PRECACHE); } if(Monster_CheckAppearFlags(self, mon_id)) { return true; } // return true so the monster isn't removed entity mon = get_monsterinfo(mon_id); if(!self.monster_skill) self.monster_skill = cvar("g_monsters_skill"); // support for quake style removing monsters based on skill if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return false; } if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return false; } if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return false; } if(self.team && !teamplay) self.team = 0; if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) // naturally spawned monster if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) // don't count re-spawning monsters either monsters_total += 1; setmodel(self, mon.model); //setsize(self, mon.mins, mon.maxs); self.flags = FL_MONSTER; self.takedamage = DAMAGE_AIM; self.bot_attack = true; self.iscreature = true; self.teleportable = true; self.damagedbycontents = true; self.monsterid = mon_id; self.damageforcescale = 0; self.event_damage = monsters_damage; self.touch = MonsterTouch; self.use = monster_use; self.solid = SOLID_BBOX; self.movetype = MOVETYPE_WALK; self.spawnshieldtime = time + autocvar_g_monsters_spawnshieldtime; self.enemy = world; self.velocity = '0 0 0'; self.moveto = self.origin; self.pos1 = self.origin; self.pos2 = self.angles; self.reset = monsters_reset; self.netname = mon.netname; self.monster_name = M_NAME(mon_id); self.candrop = true; self.view_ofs = '0 0 1' * (self.maxs.z * 0.5); self.oldtarget2 = self.target2; self.pass_distance = 0; self.deadflag = DEAD_NO; self.noalign = ((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM)); self.spawn_time = time; self.spider_slowness = 0; self.gravity = 1; self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; if(!self.scale) self.scale = 1; if(autocvar_g_monsters_edit) self.grab = 1; // owner may carry their monster if(autocvar_g_fullbrightplayers) self.effects |= EF_FULLBRIGHT; if(autocvar_g_nodepthtestplayers) self.effects |= EF_NODEPTHTEST; if(mon.spawnflags & MONSTER_TYPE_SWIM) self.flags |= FL_SWIM; if(mon.spawnflags & MONSTER_TYPE_FLY) { self.flags |= FL_FLY; self.movetype = MOVETYPE_FLY; } if(mon.spawnflags & MONSTER_SIZE_BROKEN) if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) self.scale *= 1.3; setsize(self, mon.mins * self.scale, mon.maxs * self.scale); if(!self.ticrate) self.ticrate = autocvar_g_monsters_think_delay; self.ticrate = bound(sys_frametime, self.ticrate, 60); if(!self.m_armor_blockpercent) self.m_armor_blockpercent = 0.5; if(!self.target_range) self.target_range = autocvar_g_monsters_target_range; if(!self.respawntime) self.respawntime = autocvar_g_monsters_respawn_delay; if(!self.monster_moveflags) self.monster_moveflags = MONSTER_MOVE_WANDER; if(!self.noalign) { setorigin(self, self.origin + '0 0 20'); tracebox(self.origin + '0 0 64', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self); setorigin(self, trace_endpos); } if(!monster_spawn()) return false; if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) monster_setupcolors(self); CSQCMODEL_AUTOINIT(); return true; }