#include "sv_spawner.qh" #include #include void spawner_use(entity this, entity actor, entity trigger) { int moncount = 0; IL_EACH(g_monsters, it.realowner == this, { ++moncount; }); if(moncount >= this.count) return; entity e = spawn(); e.noalign = this.noalign; e.angles = this.angles; e.monster_skill = this.monster_skill; e.skin = this.skin; e = spawnmonster(e, this.spawnmob, MON_Null, this, this, this.origin, false, true, this.monster_moveflags); } spawnfunc(monster_spawner) { if(!autocvar_g_monsters || !this.spawnmob || this.spawnmob == "") { delete(this); return; } this.use = spawner_use; }