#pragma once #include #include #ifndef MENUQC REGISTER_WAYPOINT(Buff, _("Buff"), '1 0.5 0', 1); REGISTER_RADARICON(Buff, 1); #endif REGISTRY(Buffs, BITS(5)) #define Buffs_from(i) _Buffs_from(i, BUFF_Null) REGISTER_REGISTRY(Buffs) REGISTRY_CHECK(Buffs) #define REGISTER_BUFF(id) \ REGISTER(Buffs, BUFF_##id, m_id, NEW(Buff)) #include CLASS(Buff, Pickup) /** bit index */ ATTRIB(Buff, m_itemid, int, 0); ATTRIB(Buff, m_name, string, "buff"); ATTRIB(Buff, m_color, vector, '1 1 1'); ATTRIB(Buff, m_prettyName, string, "Buff"); ATTRIB(Buff, m_skin, int, 0); ATTRIB(Buff, m_sprite, string, ""); METHOD(Buff, display, void(entity this, void(string name, string icon) returns)) { returns(this.m_prettyName, sprintf("/gfx/hud/%s/buff_%s", cvar_string("menu_skin"), this.m_name)); } #ifdef SVQC METHOD(Buff, m_time, float(Buff this)) { return cvar(strcat("g_buffs_", this.netname, "_time")); } #endif ENDCLASS(Buff) STATIC_INIT(REGISTER_BUFFS) { FOREACH(Buffs, true, { it.netname = it.m_name; \ it.m_itemid = BIT(it.m_id - 1); \ it.m_sprite = strzone(strcat("buff-", it.m_name)); \ }); } #ifdef SVQC // .int buffs = _STAT(BUFFS); void buff_Init(entity ent); void buff_Init_Compat(entity ent, entity replacement); #define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \ this.buffs = b.m_itemid; \ this.team = t; \ buff_Init(this); \ } #define BUFF_SPAWNFUNCS(e, b) \ BUFF_SPAWNFUNC(e, b, 0) \ BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \ BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \ BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \ BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4) #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r) spawnfunc(item_##o) { buff_Init_Compat(this, r); } #else #define BUFF_SPAWNFUNC(e, b, t) #define BUFF_SPAWNFUNCS(e, b) #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r) #endif REGISTER_BUFF(Null); BUFF_SPAWNFUNCS(random, BUFF_Null) #include "all.inc"