#include "sv_cloaked.qh" REGISTER_MUTATOR(cloaked, cvar("g_cloaked")); float autocvar_g_balance_cloaked_alpha; MUTATOR_HOOKFUNCTION(cloaked, SetDefaultAlpha) { default_player_alpha = autocvar_g_balance_cloaked_alpha; default_weapon_alpha = default_player_alpha; return true; } MUTATOR_HOOKFUNCTION(cloaked, BuildMutatorsPrettyString) { if (!g_cts) M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Cloaked"); }