#include "itemstime.qh" REGISTER_MUTATOR(itemstime, true); REGISTER_NET_TEMP(itemstime) #ifdef SVQC void IT_Write(entity e, int i, float f) { if (!IS_REAL_CLIENT(e)) return; msg_entity = e; WriteHeader(MSG_ONE, itemstime); WriteByte(MSG_ONE, i); WriteFloat(MSG_ONE, f); } #endif #ifdef CSQC // reserve one more spot for superweapons time float ItemsTime_time[Items_MAX + 1]; float ItemsTime_availableTime[Items_MAX + 1]; NET_HANDLE(itemstime, bool isNew) { int i = ReadByte(); float f = ReadFloat(); return = true; ItemsTime_time[i] = f; } #endif #ifdef CSQC void Item_ItemsTime_Init() { FOREACH(Items, true, LAMBDA( ItemsTime_time[it.m_id] = -1; )); ItemsTime_time[Items_MAX] = -1; } STATIC_INIT(ItemsTime_Init) { Item_ItemsTime_Init(); } int autocvar_hud_panel_itemstime = 2; float autocvar_hud_panel_itemstime_dynamicsize = 1; float autocvar_hud_panel_itemstime_ratio = 2; int autocvar_hud_panel_itemstime_iconalign; bool autocvar_hud_panel_itemstime_progressbar = 0; float autocvar_hud_panel_itemstime_progressbar_maxtime = 30; string autocvar_hud_panel_itemstime_progressbar_name = "progressbar"; float autocvar_hud_panel_itemstime_progressbar_reduced; bool autocvar_hud_panel_itemstime_hidespawned = 1; bool autocvar_hud_panel_itemstime_hidebig = false; int autocvar_hud_panel_itemstime_text = 1; #define hud_panel_itemstime_hidebig autocvar_hud_panel_itemstime_hidebig #else #define hud_panel_itemstime_hidebig false #endif bool Item_ItemsTime_SpectatorOnly(GameItem it) { return (false || it == ITEM_ArmorMega || (it == ITEM_ArmorBig && !hud_panel_itemstime_hidebig) || it == ITEM_HealthMega || (it == ITEM_HealthBig && !hud_panel_itemstime_hidebig) ); } bool Item_ItemsTime_Allow(GameItem it) { return (false || it.instanceOfPowerup || Item_ItemsTime_SpectatorOnly(it) ); } #ifdef SVQC // reserve one more spot for superweapons time float it_times[Items_MAX + 1]; void Item_ItemsTime_Init() { FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( it_times[it.m_id] = -1; )); it_times[Items_MAX] = -1; } STATIC_INIT(ItemsTime_Init) { // items time Item_ItemsTime_Init(); } void Item_ItemsTime_ResetTimes() { FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( it_times[it.m_id] = (it_times[it.m_id] == -1) ? -1 : 0; )); it_times[Items_MAX] = (it_times[Items_MAX] == -1) ? -1 : 0; } void Item_ItemsTime_ResetTimesForPlayer(entity e) { FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( IT_Write(e, it.m_id, (it_times[it.m_id] == -1) ? -1 : 0); )); IT_Write(e, Items_MAX, (it_times[Items_MAX] == -1) ? -1 : 0); } void Item_ItemsTime_SetTimesForPlayer(entity e) { FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( IT_Write(e, it.m_id, it_times[it.m_id]); )); IT_Write(e, Items_MAX, it_times[Items_MAX]); } void Item_ItemsTime_SetTime(entity e, float t) { if (!autocvar_sv_itemstime) return; GameItem item = e.itemdef; if (item.instanceOfGameItem) { if (!item.instanceOfWeaponPickup) it_times[item.m_id] = t; else if (e.weapons & WEPSET_SUPERWEAPONS) it_times[Items_MAX] = t; } } void Item_ItemsTime_SetTimesForAllPlayers() { FOREACH_CLIENT(IS_REAL_CLIENT(it) && (warmup_stage || !IS_PLAYER(it) || autocvar_sv_itemstime == 2), LAMBDA(Item_ItemsTime_SetTimesForPlayer(it))); } float Item_ItemsTime_UpdateTime(entity e, float t) { bool isavailable = (t == 0); IL_EACH(g_items, it != e, { if(!(it.itemdef == e.itemdef || ((e.weapons & WEPSET_SUPERWEAPONS) && (it.weapons & WEPSET_SUPERWEAPONS)))) continue; if (it.scheduledrespawntime <= time) isavailable = true; else if (t == 0 || it.scheduledrespawntime < t) t = it.scheduledrespawntime; }); if (isavailable) t = -t; // let know the client there's another available item return t; } MUTATOR_HOOKFUNCTION(itemstime, reset_map_global) { Item_ItemsTime_ResetTimes(); // ALL the times need to be reset before .reset()ing each item // since Item_Reset schedules respawn of superweapons and powerups IL_EACH(g_items, it.reset, { Item_ItemsTime_SetTime(it, 0); }); Item_ItemsTime_SetTimesForAllPlayers(); } MUTATOR_HOOKFUNCTION(itemstime, MakePlayerObserver) { entity player = M_ARGV(0, entity); Item_ItemsTime_SetTimesForPlayer(player); } MUTATOR_HOOKFUNCTION(itemstime, ClientConnect, CBC_ORDER_LAST) { entity player = M_ARGV(0, entity); if(IS_PLAYER(player)) { // client became player on connection skipping putObserverInServer step if (IS_REAL_CLIENT(player)) if (warmup_stage || autocvar_sv_itemstime == 2) Item_ItemsTime_SetTimesForPlayer(player); } } MUTATOR_HOOKFUNCTION(itemstime, PlayerSpawn) { if (warmup_stage || autocvar_sv_itemstime == 2) return; entity player = M_ARGV(0, entity); Item_ItemsTime_ResetTimesForPlayer(player); } #endif #ifdef CSQC void DrawItemsTimeItem(vector myPos, vector mySize, float ar, string item_icon, float item_time, bool item_available, float item_availableTime) { float t = 0; vector color = '0 0 0'; float picalpha; if (autocvar_hud_panel_itemstime_hidespawned == 2) picalpha = 1; else if (item_available) { float BLINK_FACTOR = 0.15; float BLINK_BASE = 0.85; float BLINK_FREQ = 5; picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); } else picalpha = 0.5; t = floor(item_time - time + 0.999); if (t < 5) color = '0.7 0 0'; else if (t < 10) color = '0.7 0.7 0'; else color = '1 1 1'; vector picpos, numpos; if (autocvar_hud_panel_itemstime_iconalign) { numpos = myPos; picpos = myPos + eX * (ar - 1) * mySize_y; } else { numpos = myPos + eX * mySize_y; picpos = myPos; } if (t > 0 && autocvar_hud_panel_itemstime_progressbar) { vector p_pos, p_size; if (autocvar_hud_panel_itemstime_progressbar_reduced) { p_pos = numpos; p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y; } else { p_pos = myPos; p_size = mySize; } HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_itemstime_text) { if(t > 0) drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL); else if(precache_pic("gfx/hud/default/checkmark")) // COMPAT: check if this image exists, as 0.8.1 clients lack it drawpic_aspect_skin(numpos, "checkmark", eX * (ar - 1) * mySize_y + eY * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL); else // legacy code, if the image is missing just center the icon picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2; } if (item_availableTime) drawpic_aspect_skin_expanding(picpos, item_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime); drawpic_aspect_skin(picpos, item_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL); } void HUD_ItemsTime() { if (!autocvar__hud_configure) { if (!( (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0) || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage || STAT(ITEMSTIME) == 2)) )) { return; } } else { ItemsTime_time[ITEM_ArmorMega.m_id] = time + 0; ItemsTime_time[ITEM_HealthMega.m_id] = time + 8; ItemsTime_time[ITEM_Strength.m_id] = time + 0; ItemsTime_time[ITEM_Shield.m_id] = time + 4; } int count = 0; if (autocvar_hud_panel_itemstime_hidespawned == 1) { FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( count += (ItemsTime_time[it.m_id] > time || -ItemsTime_time[it.m_id] > time); )); count += (ItemsTime_time[Items_MAX] > time || -ItemsTime_time[Items_MAX] > time); } else if (autocvar_hud_panel_itemstime_hidespawned == 2) { FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( count += (ItemsTime_time[it.m_id] > time); )); count += (ItemsTime_time[Items_MAX] > time); } else { FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( count += (ItemsTime_time[it.m_id] != -1); )); count += (ItemsTime_time[Items_MAX] != -1); } if (count == 0) return; HUD_Panel_LoadCvars(); vector pos, mySize; pos = panel_pos; mySize = panel_size; if (panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } float rows, columns; float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1; rows = HUD_GetRowCount(count, mySize, ar); columns = ceil(count/rows); vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows); vector offset = '0 0 0'; float newSize; if (autocvar_hud_panel_itemstime_dynamicsize) { if (autocvar__hud_configure) if (hud_configure_menu_open != 2) HUD_Panel_DrawBg(); // also draw the bg of the entire panel // reduce panel to avoid spacing items if (itemstime_size.x / itemstime_size.y < ar) { newSize = rows * itemstime_size.x / ar; pos.y += (mySize.y - newSize) / 2; mySize.y = newSize; itemstime_size.y = mySize.y / rows; } else { newSize = columns * itemstime_size.y * ar; pos.x += (mySize.x - newSize) / 2; mySize.x = newSize; itemstime_size.x = mySize.x / columns; } panel_pos = pos - '1 1 0' * panel_bg_padding; panel_size = mySize + '2 2 0' * panel_bg_padding; } else { if (itemstime_size.x/itemstime_size.y > ar) { newSize = ar * itemstime_size.y; offset.x = itemstime_size.x - newSize; pos.x += offset.x/2; itemstime_size.x = newSize; } else { newSize = 1/ar * itemstime_size.x; offset.y = itemstime_size.y - newSize; pos.y += offset.y/2; itemstime_size.y = newSize; } } HUD_Scale_Enable(); HUD_Panel_DrawBg(); float row = 0, column = 0; bool item_available; int id = 0; string icon = ""; FOREACH(Items, Item_ItemsTime_Allow(it) && ItemsTime_time[it.m_id] != -1, LAMBDA( id = it.m_id; icon = it.m_icon; LABEL(iteration) float item_time = ItemsTime_time[id]; if (item_time < -1) { item_available = true; item_time = -item_time; } else item_available = (item_time <= time); if (ItemsTime_time[id] >= 0) { if (time <= ItemsTime_time[id]) ItemsTime_availableTime[id] = 0; else if (ItemsTime_availableTime[id] == 0) ItemsTime_availableTime[id] = time; } else if (ItemsTime_availableTime[id] == 0) ItemsTime_availableTime[id] = time; float f = (time - ItemsTime_availableTime[id]) * 2; f = (f > 1) ? 0 : bound(0, f, 1); if (autocvar_hud_panel_itemstime_hidespawned == 1) if (!(ItemsTime_time[id] > time || -ItemsTime_time[id] > time)) continue; if (autocvar_hud_panel_itemstime_hidespawned == 2) if (!(ItemsTime_time[id] > time)) continue; DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, icon, item_time, item_available, f); ++row; if (row >= rows) { row = 0; column = column + 1; } if(id == Items_MAX) // can happen only in the last fake iteration break; )); // add another fake iteration for superweapons time if(id < Items_MAX && ItemsTime_time[Items_MAX] != -1) { id = Items_MAX; icon = "superweapons"; goto iteration; } } #endif