#ifdef IMPLEMENTATION REGISTER_MUTATOR(pinata, cvar("g_pinata") && !cvar("g_instagib") && !cvar("g_overkill")); MUTATOR_HOOKFUNCTION(pinata, PlayerDies) {SELFPARAM(); for(int j = WEP_FIRST; j <= WEP_LAST; ++j) if(self.weapons & WepSet_FromWeapon(Weapons_from(j))) if(PS(self).m_switchweapon.m_id != j) if(W_IsWeaponThrowable(j)) W_ThrowNewWeapon(self, j, false, self.origin + (self.mins + self.maxs) * 0.5, randomvec() * 175 + '0 0 325'); return true; } MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsString) { ret_string = strcat(ret_string, ":Pinata"); return false; } MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", PiƱata"); return false; } #endif