#include "sv_rocketflying.qh" string autocvar_g_rocket_flying; bool autocvar_g_rocket_flying_disabledelays = true; REGISTER_MUTATOR(rocketflying, expr_evaluate(autocvar_g_rocket_flying)); MUTATOR_HOOKFUNCTION(rocketflying, EditProjectile) { entity proj = M_ARGV(1, entity); if(autocvar_g_rocket_flying_disabledelays && (proj.classname == "rocket" || proj.classname == "mine")) { // kill detonate delay of rockets proj.spawnshieldtime = time; } } MUTATOR_HOOKFUNCTION(rocketflying, AllowRocketJumping) { M_ARGV(0, bool) = true; // force rocket jumping } MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsString) { M_ARGV(0, string) = strcat(M_ARGV(0, string), ":RocketFlying"); } MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsPrettyString) { M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Rocket Flying"); }