#include "sv_vampire.qh" REGISTER_MUTATOR(vampire, cvar("g_vampire") && !cvar("g_instagib")); MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor) { entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); float damage_take = M_ARGV(4, float); if(time >= frag_target.spawnshieldtime) if(frag_target != frag_attacker) if(!IS_DEAD(frag_target)) { frag_attacker.health += bound(0, damage_take, frag_target.health); frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit); } } MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsString) { M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Vampire"); } MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsPrettyString) { M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Vampire"); }