#include "playerstats.qh" #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) #include "constants.qh" #include "util.qh" #include #include "../server/anticheat.qh" #include "../server/defs.qh" #include "../server/scores.qh" #include "../server/weapons/accuracy.qh" #endif #ifdef SVQC void PlayerStats_Prematch() { //foobar } void PlayerStats_GameReport_AddPlayer(entity e) { if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; } // set up player identification string s = ""; if((e.crypto_idfp != "") && (CS(e).cvar_cl_allow_uidtracking == 1)) { s = e.crypto_idfp; } else if(IS_BOT_CLIENT(e)) { s = sprintf("bot#%g#%s", skill, e.cleanname); } if((s == "") || find(NULL, playerstats_id, s)) // already have one of the ID - next one can't be tracked then! { if(IS_BOT_CLIENT(e)) { s = sprintf("bot#%d", e.playerid); } else { s = sprintf("player#%d", e.playerid); } } e.playerstats_id = strzone(s); // now add the player to the database string key = sprintf("%s:*", e.playerstats_id); string p = db_get(PS_GR_OUT_DB, key); if(p == "") { if(PS_GR_OUT_PL) { db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL); strunzone(PS_GR_OUT_PL); } else { db_put(PS_GR_OUT_DB, key, "#"); } PS_GR_OUT_PL = strzone(e.playerstats_id); } } void PlayerStats_GameReport_AddTeam(float t) { if(PS_GR_OUT_DB < 0) { return; } string key = sprintf("%d", t); string p = db_get(PS_GR_OUT_DB, key); if(p == "") { if(PS_GR_OUT_TL) { db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL); strunzone(PS_GR_OUT_TL); } else { db_put(PS_GR_OUT_DB, key, "#"); } PS_GR_OUT_TL = strzone(key); } } void PlayerStats_GameReport_AddEvent(string event_id) { if(PS_GR_OUT_DB < 0) { return; } string key = sprintf("*:%s", event_id); string p = db_get(PS_GR_OUT_DB, key); if(p == "") { if(PS_GR_OUT_EVL) { db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL); strunzone(PS_GR_OUT_EVL); } else { db_put(PS_GR_OUT_DB, key, "#"); } PS_GR_OUT_EVL = strzone(event_id); } } float PlayerStats_GameReport_Event(string prefix, string event_id, float value) { if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; } string key = sprintf("%s:%s", prefix, event_id); float val = stof(db_get(PS_GR_OUT_DB, key)); val += value; db_put(PS_GR_OUT_DB, key, ftos(val)); return val; } void PlayerStats_GameReport_Accuracy(entity p) { #define ACCMAC(suffix, field) \ PlayerStats_GameReport_Event_Player(p, \ sprintf("acc-%s-%s", it.netname, suffix), CS(p).accuracy.(field[i-1])); FOREACH(Weapons, it != WEP_Null, { ACCMAC("hit", accuracy_hit) ACCMAC("fired", accuracy_fired) ACCMAC("cnt-hit", accuracy_cnt_hit) ACCMAC("cnt-fired", accuracy_cnt_fired) ACCMAC("frags", accuracy_frags) }); #undef ACCMAC } void PlayerStats_GameReport_FinalizePlayer(entity p) { if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; } // add global info! if(p.alivetime) { PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_ALIVETIME, time - p.alivetime); p.alivetime = 0; } db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid)); if(CS(p).cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p)) db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), playername(p, false)); if(teamplay) db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team)); if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0) PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_JOINS, 1); PlayerStats_GameReport_Accuracy(p); anticheat_report_to_playerstats(p); if(IS_REAL_CLIENT(p)) { if(CS(p).latency_cnt) { float latency = (CS(p).latency_sum / CS(p).latency_cnt); if(latency) PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, latency); } } strfree(p.playerstats_id); } void PlayerStats_GameReport(float finished) { if(PS_GR_OUT_DB < 0) { return; } PlayerScore_Sort(score_dummyfield, 0, 0, 0); PlayerScore_Sort(scoreboard_pos, 1, 1, 1); if(teamplay) { PlayerScore_TeamStats(); } FOREACH_CLIENT(true, { // add personal score rank PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_RANK, it.score_dummyfield); // scoreboard data if(it.scoreboard_pos) { // scoreboard is valid! PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_VALID, 1); // add scoreboard position PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_POS, it.scoreboard_pos); // add scoreboard data PlayerScore_PlayerStats(it); // if the match ended normally, add winning info if(finished) { PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_WINS, it.winning); PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_MATCHES, 1); } } // collect final player information PlayerStats_GameReport_FinalizePlayer(it); }); if(autocvar_g_playerstats_gamereport_uri != "") { PlayerStats_GameReport_DelayMapVote = true; url_multi_fopen( autocvar_g_playerstats_gamereport_uri, FILE_APPEND, PlayerStats_GameReport_Handler, NULL ); } else { PlayerStats_GameReport_DelayMapVote = false; db_close(PS_GR_OUT_DB); PS_GR_OUT_DB = -1; } } void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly { if(autocvar_g_playerstats_gamereport_uri == "") { return; } PS_GR_OUT_DB = db_create(); if(PS_GR_OUT_DB >= 0) { PlayerStats_GameReport_DelayMapVote = true; serverflags |= SERVERFLAG_PLAYERSTATS; PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME); PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY); PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS); PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES); PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS); PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID); PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS); PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK); // accuracy stats FOREACH(Weapons, it != WEP_Null, { PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-hit")); PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-fired")); PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-hit")); PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-fired")); PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-frags")); }); PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3); PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5); PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10); PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15); PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20); PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25); PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30); PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE); PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD); PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM); anticheat_register_to_playerstats(); } else { PlayerStats_GameReport_DelayMapVote = false; } } // this... is a hack, a temporary one until we get a proper duel gametype string PlayerStats_GetGametype() { if(IS_GAMETYPE(DEATHMATCH) && autocvar_g_maxplayers == 2) { // probably duel, but let's make sure int plcount = 0; FOREACH_CLIENT(IS_PLAYER(it), ++plcount); if(plcount <= 2) return "duel"; } return GetGametype(); } void PlayerStats_GameReport_Handler(entity fh, entity pass, float status) { string t, tn; string p, pn; string e, en; string nn, tt; string s; switch(status) { // ====================================== // -- OUTGOING GAME REPORT INFORMATION -- // ====================================== /* SPECIFICATIONS: * V: format version (always a fixed number) - this MUST be the first line! * #: comment (MUST be ignored by any parser) * R: release information on the server * G: game type * O: mod name (icon request) as in server browser * M: map name * I: match ID (see "matchid" in g_world.qc) * S: "hostname" of the server * C: number of "unpure" cvar changes * U: UDP port number of the server * D: duration of the match * L: "ladder" in which the server is participating in * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!) * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!) * i: player index * n: nickname of the player (optional) * t: team ID * e: followed by an event name, a space, and the event count/score * event names can be: * alivetime: total playing time of the player * avglatency: average network latency compounded throughout the match * wins: number of games won (can only be set if matches is set) * matches: number of matches played to the end (not aborted by map switch) * joins: number of matches joined (always 1 unless player never played during the match) * scoreboardvalid: set to 1 if the player was there at the end of the match * total-: total score of that scoreboard item * scoreboard-: end-of-game score of that scoreboard item (can differ in non-team games) * achievement-: achievement counters (their "count" is usually 1 if nonzero at all) * kills-: number of kills against the indexed player * rank : rank of player * acc--hit: total damage dealt * acc--fired: total damage that all fired projectiles *could* have dealt * acc--cnt-hit: amount of shots that actually hit * acc--cnt-fired: amount of fired shots * acc--frags: amount of frags dealt by weapon */ case URL_READY_CANWRITE: { url_fputs(fh, "V 9\n"); #ifdef WATERMARK url_fputs(fh, sprintf("R %s\n", WATERMARK)); #endif url_fputs(fh, sprintf("G %s\n", PlayerStats_GetGametype())); url_fputs(fh, sprintf("O %s\n", modname)); url_fputs(fh, sprintf("M %s\n", GetMapname())); url_fputs(fh, sprintf("I %s\n", matchid)); url_fputs(fh, sprintf("S %s\n", cvar_string("hostname"))); url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count)); url_fputs(fh, sprintf("U %d\n", cvar("port"))); url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime))); url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder)); // TEAMS if(teamplay) { for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn) { // start team section url_fputs(fh, sprintf("Q team#%s\n", t)); // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..." for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en) { float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e))); if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); } } } } // PLAYERS for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn) { // start player section url_fputs(fh, sprintf("P %s\n", p)); // playerid/index (entity number for this server) nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p)); if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); } // player name nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p)); if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); } // team identification number if(teamplay) { tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p)); url_fputs(fh, sprintf("t %s\n", tt)); } // output player events for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en) { float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e))); if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); } } } url_fputs(fh, "\n"); url_fclose(fh); break; } // ====================================== // -- INCOMING GAME REPORT INFORMATION -- // ====================================== /* SPECIFICATIONS: * stuff */ case URL_READY_CANREAD: { // url_fclose is processing, we got a response for writing the data // this must come from HTTP LOG_TRACE("Got response from player stats server:"); while((s = url_fgets(fh))) { LOG_TRACE(" ", s); } LOG_TRACE("End of response."); url_fclose(fh); break; } case URL_READY_CLOSED: { // url_fclose has finished LOG_TRACE("Player stats written"); PlayerStats_GameReport_DelayMapVote = false; if(PS_GR_OUT_DB >= 0) { db_close(PS_GR_OUT_DB); PS_GR_OUT_DB = -1; } break; } case URL_READY_ERROR: default: { LOG_INFO("Player stats writing failed: ", ftos(status)); PlayerStats_GameReport_DelayMapVote = false; if(PS_GR_OUT_DB >= 0) { db_close(PS_GR_OUT_DB); PS_GR_OUT_DB = -1; } break; } } } void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest) { GameRules_scoring_add(joiningplayer, ELO, -1); // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt if(autocvar_g_playerstats_playerbasic_uri != "") { string uri = autocvar_g_playerstats_playerbasic_uri; if (joiningplayer.crypto_idfp == "") { GameRules_scoring_add(joiningplayer, ELO, -1); } else { // create the database if it doesn't already exist if(PS_B_IN_DB < 0) PS_B_IN_DB = db_create(); // now request the information uri = strcat(uri, "/player/", uri_escape(uri_escape(uri_escape(joiningplayer.crypto_idfp))), "/elo.txt"); LOG_TRACE("Retrieving playerstats from URL: ", uri); url_single_fopen( uri, FILE_APPEND, PlayerStats_PlayerBasic_Handler, joiningplayer ); // set status appropriately // todo: check whether the player info exists in the database previously if(newrequest) { // database still contains useful information, so don't clear it of a useful status joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING; } else { // database was previously empty or never hit received status for some reason joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING; } } } else { // server has this disabled, kill the DB and set status to idle GameRules_scoring_add(joiningplayer, ELO, -1); if(PS_B_IN_DB >= 0) { db_close(PS_B_IN_DB); PS_B_IN_DB = -1; FOREACH_CLIENT(IS_REAL_CLIENT(it), it.playerstats_basicstatus = PS_B_STATUS_IDLE); } } } void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer) { // determine whether we should retrieve playerbasic information again LOG_TRACEF("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f", joiningplayer.netname, time ); // TODO: check to see if this playerid is inside the database already somehow... // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly // although maybe we should just submit another request ANYWAY? if(!joiningplayer.playerstats_basicstatus) { PlayerStats_PlayerBasic( joiningplayer, (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED) ); } } void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status) { switch(status) { case URL_READY_CANWRITE: { LOG_TRACE("-- Sending data to player stats server"); /*url_fputs(fh, "V 1\n"); #ifdef WATERMARK url_fputs(fh, sprintf("R %s\n", WATERMARK)); #endif url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin */url_fputs(fh, "\n"); url_fclose(fh); return; } case URL_READY_CANREAD: { bool handled = false; string gt = string_null; for (string s = ""; (s = url_fgets(fh)); ) { int n = tokenizebyseparator(s, " "); // key value? data if (n == 1) continue; string key = "", value = "", data = ""; if (n == 2) { key = argv(0); data = argv(1); } else if (n >= 3) { key = argv(0); value = argv(1); data = argv(2); } switch (key) { case "V": // PlayerInfo_AddItem(p, "_version", data); break; case "R": // PlayerInfo_AddItem(p, "_release", data); break; case "T": // PlayerInfo_AddItem(p, "_time", data); break; case "S": // PlayerInfo_AddItem(p, "_statsurl", data); break; case "P": // PlayerInfo_AddItem(p, "_hashkey", data); break; case "n": // PlayerInfo_AddItem(p, "_playernick", data); break; case "i": // PlayerInfo_AddItem(p, "_playerid", data); // p.xonstat_id = stof(data); break; case "G": gt = data; break; case "e": LOG_TRACE("G: ", gt); LOG_TRACE("e: ", data); if (gt == PlayerStats_GetGametype()) { handled = true; float e = stof(data); GameRules_scoring_add(p, ELO, +1 + e); } if (gt == "") { // PlayerInfo_AddItem(p, value, data); } else { // PlayerInfo_AddItem(p, sprintf("%s/%s", gt, value), data); } break; } } url_fclose(fh); if (handled) return; break; } case URL_READY_CLOSED: { // url_fclose has finished LOG_INFO("Player stats synchronized with server"); return; } case URL_READY_ERROR: default: { LOG_INFO("Receiving player stats failed: ", ftos(status)); break; } } GameRules_scoring_add(p, ELO, -1); } #endif // SVQC #ifdef MENUQC #if 0 // reading the entire DB at once string e = "", en = ""; float i = 0; for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en) { LOG_INFOF("%d:%s:%s", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))); ++i; } #endif void PlayerStats_PlayerDetail_AddItem(string event, string data) { if(PS_D_IN_DB < 0) { return; } // create a marker for the event so that we can access it later string marker = sprintf("%s", event); if(db_get(PS_D_IN_DB, marker) == "") { if(PS_D_IN_EVL) { db_put(PS_D_IN_DB, marker, PS_D_IN_EVL); strunzone(PS_D_IN_EVL); } else { db_put(PS_D_IN_DB, marker, "#"); } PS_D_IN_EVL = strzone(marker); } // now actually set the event data db_put(PS_D_IN_DB, sprintf("#%s", event), data); LOG_TRACE("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB"); } void PlayerStats_PlayerDetail() { // http://stats.xonotic.org/player/me if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0)) { // create the database if it doesn't already exist if(PS_D_IN_DB < 0) PS_D_IN_DB = db_create(); //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0))); LOG_TRACE("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri); url_single_fopen( autocvar_g_playerstats_playerdetail_uri, FILE_APPEND, PlayerStats_PlayerDetail_Handler, NULL ); PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING; } else { // player has this disabled, kill the DB and set status to idle if(PS_D_IN_DB >= 0) { db_close(PS_D_IN_DB); PS_D_IN_DB = -1; } PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE; } } void PlayerStats_PlayerDetail_CheckUpdate() { // determine whether we should retrieve playerdetail information again float gamecount = cvar("cl_matchcount"); #if 0 LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d", time, PS_D_NEXTUPDATETIME, PS_D_LASTGAMECOUNT, gamecount ); #endif if( (time >= PS_D_NEXTUPDATETIME) || (gamecount > PS_D_LASTGAMECOUNT) ) { PlayerStats_PlayerDetail(); PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime); PS_D_LASTGAMECOUNT = gamecount; } } void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status) { switch(status) { case URL_READY_CANWRITE: { LOG_TRACE("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server..."); url_fputs(fh, "V 1\n"); #ifdef WATERMARK url_fputs(fh, sprintf("R %s\n", WATERMARK)); #endif url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin url_fputs(fh, "\n"); url_fclose(fh); break; } case URL_READY_CANREAD: { //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n"); string input = ""; string gametype = "overall"; while((input = url_fgets(fh))) { float count = tokenizebyseparator(input, " "); string key = "", event = "", data = ""; if(argv(0) == "#") { continue; } if(count == 2) { key = argv(0); data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1)); } else if(count >= 3) { key = argv(0); event = argv(1); data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2)); } else { continue; } switch(key) { // general info case "V": PlayerStats_PlayerDetail_AddItem("version", data); break; case "R": PlayerStats_PlayerDetail_AddItem("release", data); break; case "T": PlayerStats_PlayerDetail_AddItem("time", data); break; // player info case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break; case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break; case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break; case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break; // other/event info case "G": gametype = data; break; case "e": { if(event != "" && data != "") { PlayerStats_PlayerDetail_AddItem( sprintf( "%s/%s", gametype, event ), data ); } break; } default: { LOG_INFOF( "PlayerStats_PlayerDetail_Handler(): ERROR: " "Key went unhandled? Is our version outdated?\n" "PlayerStats_PlayerDetail_Handler(): " "Key '%s', Event '%s', Data '%s'", key, event, data ); break; } } #if 0 LOG_INFOF( "PlayerStats_PlayerDetail_Handler(): " "Key '%s', Event '%s', Data '%s'", key, event, data ); #endif } //print("PlayerStats_PlayerDetail_Handler(): End of response.\n"); url_fclose(fh); PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED; statslist.getStats(statslist); break; } case URL_READY_CLOSED: { // url_fclose has finished LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server."); break; } case URL_READY_ERROR: default: { LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status)); PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR; if(PS_D_IN_DB >= 0) { db_close(PS_D_IN_DB); PS_D_IN_DB = -1; } break; } } } #endif /* void PlayerInfo_AddPlayer(entity e) { if(playerinfo_db < 0) return; string key; key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead? string p; p = db_get(playerinfo_db, key); if(p == "") { if(playerinfo_last) { db_put(playerinfo_db, key, playerinfo_last); strunzone(playerinfo_last); } else db_put(playerinfo_db, key, "#"); playerinfo_last = strzone(ftos(e.playerid)); print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG// } } void PlayerInfo_AddItem(entity e, string item_id, string val) { if(playerinfo_db < 0) return; string key; key = sprintf("*:%s", item_id); string p; p = db_get(playerinfo_db, key); if(p == "") { if(playerinfo_events_last) { db_put(playerinfo_db, key, playerinfo_events_last); strunzone(playerinfo_events_last); } else db_put(playerinfo_db, key, "#"); playerinfo_events_last = strzone(item_id); } key = sprintf("#%d:%s", e.playerid, item_id); db_put(playerinfo_db, key, val); print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG// } string PlayerInfo_GetItem(entity e, string item_id) { if(playerinfo_db < 0) return ""; string key; key = sprintf("#%d:%s", e.playerid, item_id); return db_get(playerinfo_db, key); } string PlayerInfo_GetItemLocal(string item_id) { entity p = spawn(); p.playerid = 0; return PlayerInfo_GetItem(p, item_id); } void PlayerInfo_ready(entity fh, entity p, float status) { float n; string s; PlayerInfo_AddPlayer(p); switch(status) { case URL_READY_CANWRITE: print("-- Sending data to player stats server\n"); url_fputs(fh, "V 1\n"); #ifdef WATERMARK url_fputs(fh, sprintf("R %s\n", WATERMARK)); #endif #ifdef MENUQC url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin #endif url_fputs(fh, "\n"); url_fclose(fh); break; case URL_READY_CANREAD: print("-- Got response from player stats server:\n"); string gametype = string_null; while((s = url_fgets(fh))) { print(" ", s, "\n"); string key = "", value = "", data = ""; n = tokenizebyseparator(s, " "); // key (value) data if (n == 1) continue; else if (n == 2) { key = argv(0); data = argv(1); } else if (n >= 3) { key = argv(0); value = argv(1); data = argv(2); } if (data == "") continue; if (key == "#") continue; else if (key == "V") PlayerInfo_AddItem(p, "_version", data); else if (key == "R") PlayerInfo_AddItem(p, "_release", data); else if (key == "T") PlayerInfo_AddItem(p, "_time", data); else if (key == "S") PlayerInfo_AddItem(p, "_statsurl", data); else if (key == "P") PlayerInfo_AddItem(p, "_hashkey", data); else if (key == "n") PlayerInfo_AddItem(p, "_playernick", data); else if (key == "i") PlayerInfo_AddItem(p, "_playerid", data); else if (key == "G") gametype = data; else if (key == "e" && value != "") { if (gametype == "") PlayerInfo_AddItem(p, value, data); else PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data); } else continue; } print("-- End of response.\n"); url_fclose(fh); break; case URL_READY_CLOSED: // url_fclose has finished print("Player stats synchronized with server\n"); break; case URL_READY_ERROR: default: print("Receiving player stats failed: ", ftos(status), "\n"); break; } } void PlayerInfo_Init() { playerinfo_db = db_create(); } #ifdef SVQC void PlayerInfo_Basic(entity p) { print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n"); if(playerinfo_db < 0) return; string uri; uri = autocvar_g_playerinfo_uri; if(uri != "" && p.crypto_idfp != "") { uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp)); print("Retrieving playerstats from URL: ", uri, "\n"); url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p); } } #endif #ifdef MENUQC void PlayerInfo_Details() { print("-- Getting detailed PlayerInfo for local player (MENUQC)\n"); if(playerinfo_db < 0) return; string uri; uri = autocvar_g_playerinfo_uri; // FIXME if(uri != "" && crypto_getmyidstatus(0) > 0) { //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0))); uri = strcat(uri, "/player/me"); print("Retrieving playerstats from URL: ", uri, "\n"); url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, NULL); } } #endif #ifdef CSQC // FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885) void PlayerInfo_Details() { print("-- Getting detailed PlayerInfo for local player (CSQC)\n"); if(playerinfo_db < 0) return; string uri; uri = autocvar_g_playerinfo_uri; // FIXME if(uri != "" && crypto_getmyidstatus(0) > 0) { uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0))); print("Retrieving playerstats from URL: ", uri, "\n"); url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p); } } #endif */