#ifdef SVQC void PlayerStats_Prematch float playerstats_db; string teamstats_last; string playerstats_last; string events_last; .float playerstats_addedglobalinfo; .string playerstats_id; void PlayerStats_GameReport_AddPlayer(entity e) { string s; if(playerstats_db < 0) { return; } if(e.playerstats_id) { return; } s = string_null; if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1) { s = e.crypto_idfp; } else if(IS_BOT_CLIENT(e)) { s = sprintf("bot#%g#%s", skill, e.cleanname); } if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then! { if(IS_BOT_CLIENT(e)) { s = sprintf("bot#%d", e.playerid); } else { s = sprintf("player#%d", e.playerid); } } e.playerstats_id = strzone(s); string key = sprintf("%s:*", e.playerstats_id); string p = db_get(playerstats_db, key); if(p == "") { if(playerstats_last) { db_put(playerstats_db, key, playerstats_last); strunzone(playerstats_last); } else { db_put(playerstats_db, key, "#"); } playerstats_last = strzone(e.playerstats_id); } } void PlayerStats_GameReport_AddTeam(float t) { if(playerstats_db < 0) { return; } string key = sprintf("%d", t); string p = db_get(playerstats_db, key); if(p == "") { if(teamstats_last) { db_put(playerstats_db, key, teamstats_last); strunzone(teamstats_last); } else { db_put(playerstats_db, key, "#"); } teamstats_last = strzone(key); } } void PlayerStats_GameReport_AddEvent(string event_id) { if(playerstats_db < 0) { return; } string key = sprintf("*:%s", event_id); string p = db_get(playerstats_db, key); if(p == "") { if(events_last) { db_put(playerstats_db, key, events_last); strunzone(events_last); } else { db_put(playerstats_db, key, "#"); } events_last = strzone(event_id); } } float PlayerStats_GameReport_Event(entity e, string event_id, float value) { if((e.playerstats_id == "") || playerstats_db < 0) { return 0; } string key = sprintf("%s:%s", e.playerstats_id, event_id); float val = stof(db_get(playerstats_db, key)); val += value; db_put(playerstats_db, key, ftos(val)); return val; } float PlayerStats_GameReport_TeamScore(float t, string event_id, float value) { if(playerstats_db < 0) { return 0; } string key = sprintf("team#%d:%s", t, event_id); float val = stof(db_get(playerstats_db, key)); val += value; db_put(playerstats_db, key, ftos(val)); return val; } void PlayerStats_GameReport_Accuracy(entity p) { entity w; float i; #define PAC p.accuracy for(i = WEP_FIRST; i <= WEP_LAST; ++i) { w = get_weaponinfo(i); PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), PAC.(accuracy_hit[i-1])); PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), PAC.(accuracy_fired[i-1])); PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), PAC.(accuracy_cnt_hit[i-1])); PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), PAC.(accuracy_cnt_fired[i-1])); PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), PAC.(accuracy_frags[i-1])); } #undef PAC } void PlayerStats_GameReport_AddGlobalInfo(entity p) { if((p.playerstats_id == "") || playerstats_db < 0) { return; } p.playerstats_addedglobalinfo = TRUE; // todo: move to end? // add global info! if(p.alivetime) { PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime); p.alivetime = 0; } db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid)); if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p)) db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname); if(teamplay) db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team)); if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0) PlayerStats_Event(p, PLAYERSTATS_JOINS, 1); PlayerStats_Accuracy(p); if(IS_REAL_CLIENT(p)) { if(p.latency_cnt) { float latency = (p.latency_sum / p.latency_cnt); if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); } } } strunzone(p.playerstats_id); p.playerstats_id = string_null; } .float scoreboard_pos; void PlayerStats_GameReport_EndMatch(float finished) { entity p; PlayerScore_Sort(score_dummyfield, 0, 0, 0); PlayerScore_Sort(scoreboard_pos, 1, 1, 1); if(teamplay) { PlayerScore_TeamStats(); } FOR_EACH_CLIENT(p) { // add personal score rank PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield); if(!p.scoreboard_pos) { continue; } // scoreboard is valid! PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1); // add scoreboard position PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos); // add scoreboard data PlayerScore_PlayerStats(p); // if the match ended normally, add winning info if(finished) { PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning); PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1); } } } void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly { string uri; playerstats_db = -1; playerstats_waitforme = TRUE; uri = autocvar_g_playerstats_uri; if(uri == "") return; playerstats_db = db_create(); if(playerstats_db >= 0) playerstats_waitforme = FALSE; // must wait for it at match end serverflags |= SERVERFLAG_PLAYERSTATS; PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME); PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY); PlayerStats_AddEvent(PLAYERSTATS_WINS); PlayerStats_AddEvent(PLAYERSTATS_MATCHES); PlayerStats_AddEvent(PLAYERSTATS_JOINS); PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID); PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS); PlayerStats_AddEvent(PLAYERSTATS_RANK); // accuracy stats entity w; float i; for(i = WEP_FIRST; i <= WEP_LAST; ++i) { w = get_weaponinfo(i); PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit")); PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired")); PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit")); PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired")); PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags")); } PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3); PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5); PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10); PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15); PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20); PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25); PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30); PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE); PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD); PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM); } void PlayerStats_GameReport_Shutdown() { string uri; if(playerstats_db < 0) { return; } uri = autocvar_g_playerstats_uri; if(uri != "") { playerstats_waitforme = FALSE; url_multi_fopen(uri, FILE_APPEND, PlayerStats_GameReport_Handler, world); } else { playerstats_waitforme = TRUE; db_close(playerstats_db); playerstats_db = -1; } } void PlayerStats_GameReport_Handler(entity fh, entity pass, float status) { string t, tn; string p, pn; string e, en; string nn, tt; string s; switch(status) { // ====================================== // -- OUTGOING GAME REPORT INFORMATION -- // ====================================== /* SPECIFICATIONS: * V: format version (always a fixed number) - this MUST be the first line! * #: comment (MUST be ignored by any parser) * R: release information on the server * G: game type * O: mod name (icon request) as in server browser * M: map name * I: match ID (see "matchid" in g_world.qc * S: "hostname" of the server * C: number of "unpure" cvar changes * U: UDP port number of the server * D: duration of the match * L: "ladder" in which the server is participating in * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!) * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!) * n: nickname of the player (optional) * t: team ID * i: player index * e: followed by an event name, a space, and the event count/score * event names can be: * alivetime: total playing time of the player * avglatency: average network latency compounded throughout the match * wins: number of games won (can only be set if matches is set) * matches: number of matches played to the end (not aborted by map switch) * joins: number of matches joined (always 1 unless player never played during the match) * scoreboardvalid: set to 1 if the player was there at the end of the match * total-: total score of that scoreboard item * scoreboard-: end-of-game score of that scoreboard item (can differ in non-team games) * achievement-: achievement counters (their "count" is usually 1 if nonzero at all) * kills-: number of kills against the indexed player * rank : rank of player * acc--hit: total damage dealt * acc--fired: total damage that all fired projectiles *could* have dealt * acc--cnt-hit: amount of shots that actually hit * acc--cnt-fired: amount of fired shots * acc--frags: amount of frags dealt by weapon */ case URL_READY_CANWRITE: { url_fputs(fh, "V 9\n"); #ifdef WATERMARK url_fputs(fh, sprintf("R %s\n", WATERMARK)); #endif url_fputs(fh, sprintf("G %s\n", GetGametype())); url_fputs(fh, sprintf("O %s\n", modname)); url_fputs(fh, sprintf("M %s\n", GetMapname())); url_fputs(fh, sprintf("I %s\n", matchid)); url_fputs(fh, sprintf("S %s\n", cvar_string("hostname"))); url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count)); url_fputs(fh, sprintf("U %d\n", cvar("port"))); url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime))); url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_ladder)); if(teamplay) for(t = teamstats_last; (tn = db_get(playerstats_db, sprintf("%d", stof(t)))) != ""; t = tn) { url_fputs(fh, sprintf("Q team#%s\n", t)); for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en) { float v; v = stof(db_get(playerstats_db, sprintf("team#%d:%s", stof(t), e))); if(v != 0) url_fputs(fh, sprintf("e %s %g\n", e, v)); } } for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn) { url_fputs(fh, sprintf("P %s\n", p)); nn = db_get(playerstats_db, sprintf("%s:_playerid", p)); if(nn != "") url_fputs(fh, sprintf("i %s\n", nn)); nn = db_get(playerstats_db, sprintf("%s:_netname", p)); if(nn != "") url_fputs(fh, sprintf("n %s\n", nn)); if(teamplay) { tt = db_get(playerstats_db, sprintf("%s:_team", p)); url_fputs(fh, sprintf("t %s\n", tt)); } for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en) { float v; v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e))); if(v != 0) url_fputs(fh, sprintf("e %s %g\n", e, v)); } } url_fputs(fh, "\n"); url_fclose(fh); break; } // ====================================== // -- INCOMING GAME REPORT INFORMATION -- // ====================================== /* SPECIFICATIONS: * stuff */ case URL_READY_CANREAD: { // url_fclose is processing, we got a response for writing the data // this must come from HTTP print("Got response from player stats server:\n"); while((s = url_fgets(fh))) { print(" ", s, "\n"); } print("End of response.\n"); url_fclose(fh); break; } case URL_READY_CLOSED: { // url_fclose has finished print("Player stats written\n"); playerstats_waitforme = TRUE; db_close(playerstats_db); playerstats_db = -1; break; } case URL_READY_ERROR: default: { print("Player stats writing failed: ", ftos(status), "\n"); playerstats_waitforme = TRUE; if(playerstats_db >= 0) { db_close(playerstats_db); playerstats_db = -1; } break; } } } #endif // SVQC float playerinfo_db; string playerinfo_last; string playerinfo_events_last; .float playerid; void PlayerInfo_AddPlayer(entity e) { if(playerinfo_db < 0) return; string key; key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead? string p; p = db_get(playerinfo_db, key); if(p == "") { if(playerinfo_last) { db_put(playerinfo_db, key, playerinfo_last); strunzone(playerinfo_last); } else db_put(playerinfo_db, key, "#"); playerinfo_last = strzone(ftos(e.playerid)); print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG// } } void PlayerInfo_AddItem(entity e, string item_id, string val) { if(playerinfo_db < 0) return; string key; key = sprintf("*:%s", item_id); string p; p = db_get(playerinfo_db, key); if(p == "") { if(playerinfo_events_last) { db_put(playerinfo_db, key, playerinfo_events_last); strunzone(playerinfo_events_last); } else db_put(playerinfo_db, key, "#"); playerinfo_events_last = strzone(item_id); } key = sprintf("#%d:%s", e.playerid, item_id); db_put(playerinfo_db, key, val); print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG// } string PlayerInfo_GetItem(entity e, string item_id) { if(playerinfo_db < 0) return ""; string key; key = sprintf("#%d:%s", e.playerid, item_id); return db_get(playerinfo_db, key); } string PlayerInfo_GetItemLocal(string item_id) { entity p = spawn(); p.playerid = 0; return PlayerInfo_GetItem(p, item_id); } void PlayerInfo_ready(entity fh, entity p, float status) { float n; string s; PlayerInfo_AddPlayer(p); switch(status) { case URL_READY_CANWRITE: print("-- Sending data to player stats server\n"); url_fputs(fh, "V 1\n"); #ifdef WATERMARK url_fputs(fh, sprintf("R %s\n", WATERMARK)); #endif #ifdef MENUQC url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin #endif url_fputs(fh, "\n"); url_fclose(fh); break; case URL_READY_CANREAD: print("-- Got response from player stats server:\n"); string gametype = string_null; while((s = url_fgets(fh))) { print(" ", s, "\n"); string key = "", value = "", data = ""; n = tokenizebyseparator(s, " "); // key (value) data if (n == 1) continue; else if (n == 2) { key = argv(0); data = argv(1); } else if (n >= 3) { key = argv(0); value = argv(1); data = argv(2); } if (data == "") continue; if (key == "#") continue; else if (key == "V") PlayerInfo_AddItem(p, "_version", data); else if (key == "R") PlayerInfo_AddItem(p, "_release", data); else if (key == "T") PlayerInfo_AddItem(p, "_time", data); else if (key == "S") PlayerInfo_AddItem(p, "_statsurl", data); else if (key == "P") PlayerInfo_AddItem(p, "_hashkey", data); else if (key == "n") PlayerInfo_AddItem(p, "_playernick", data); else if (key == "i") PlayerInfo_AddItem(p, "_playerid", data); else if (key == "G") gametype = data; else if (key == "e" && value != "") { if (gametype == "") PlayerInfo_AddItem(p, value, data); else PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data); } else continue; } print("-- End of response.\n"); url_fclose(fh); break; case URL_READY_CLOSED: // url_fclose has finished print("Player stats synchronized with server\n"); break; case URL_READY_ERROR: default: print("Receiving player stats failed: ", ftos(status), "\n"); break; } } void PlayerInfo_Init() { playerinfo_db = -1; playerinfo_db = db_create(); } #ifdef SVQC void PlayerInfo_Basic(entity p) { print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n"); if(playerinfo_db < 0) return; string uri; uri = autocvar_g_playerinfo_uri; if(uri != "" && p.crypto_idfp != "") { uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp)); print("Retrieving playerstats from URL: ", uri, "\n"); url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p); } } #endif #ifdef MENUQC void PlayerInfo_Details() { print("-- Getting detailed PlayerInfo for local player (MENUQC)\n"); if(playerinfo_db < 0) return; string uri; uri = autocvar_g_playerinfo_uri; // FIXME if(uri != "" && crypto_getmyidstatus(0) > 0) { //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0))); uri = strcat(uri, "/player/me"); print("Retrieving playerstats from URL: ", uri, "\n"); url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world); } } #endif #ifdef CSQC /* * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885) void PlayerInfo_Details() { print("-- Getting detailed PlayerInfo for local player (CSQC)\n"); if(playerinfo_db < 0) return; string uri; uri = autocvar_g_playerinfo_uri; // FIXME if(uri != "" && crypto_getmyidstatus(0) > 0) { uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0))); print("Retrieving playerstats from URL: ", uri, "\n"); url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p); } } */ #endif