#ifndef SOUND_H #define SOUND_H // Play all sounds via sound7, for access to the extra channels. // Otherwise, channels 8 to 15 would be blocked for a weird QW feature. #ifdef SVQC #define _sound(e, c, s, v, a) \ do \ { \ entity __e = e; \ if (!sound_allowed(MSG_BROADCAST, __e)) break; \ sound7(__e, c, s, v, a, 0, 0); \ } \ while (0) #else #define _sound(e, c, s, v, a) sound7(e, c, s, v, a, 0, 0) #endif #define sound(e, c, s, v, a) _sound(e, c, Sound_fixpath(s), v, a) CLASS(Sound, Object) ATTRIB(Sound, m_id, int, 0) ATTRIB(Sound, sound_str, string(), func_null) CONSTRUCTOR(Sound, string() path) { CONSTRUCT(Sound); this.sound_str = path; } #define Sound_fixpath(this) _Sound_fixpath((this).sound_str()) string _Sound_fixpath(string base) { if (base == "") return string_null; #define extensions(x) \ x(wav) \ x(ogg) \ x(flac) \ /**/ string full, relative; #define tryext(ext) { if (fexists(full = strcat("sound/", relative = strcat(base, "." #ext)))) break; } do { extensions(tryext); #undef tryext #undef extensions LOG_WARNINGF("Missing sound: \"%s\"\n", full); return string_null; } while (0); return relative; } METHOD(Sound, sound_precache, void(entity this)) { string s = Sound_fixpath(this); if (!s) return; LOG_TRACEF("precache_sound(\"%s\")\n", s); precache_sound(s); } ENDCLASS(Sound) #endif