// Full list of all stat constants, icnluded in a single location for easy reference // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats const float MAX_CL_STATS = 256; const float STAT_HEALTH = 0; // 1 empty? const float STAT_WEAPON = 2; const float STAT_AMMO = 3; const float STAT_ARMOR = 4; const float STAT_WEAPONFRAME = 5; const float STAT_SHELLS = 6; const float STAT_NAILS = 7; const float STAT_ROCKETS = 8; const float STAT_CELLS = 9; const float STAT_ACTIVEWEAPON = 10; const float STAT_TOTALSECRETS = 11; const float STAT_TOTALMONSTERS = 12; const float STAT_SECRETS = 13; const float STAT_MONSTERS = 14; const float STAT_ITEMS = 15; const float STAT_VIEWHEIGHT = 16; // 17 empty? // 18 empty? // 19 empty? // 20 empty? const float STAT_VIEWZOOM = 21; // 22 empty? // 23 empty? // 24 empty? // 25 empty? // 26 empty? // 27 empty? // 28 empty? // 29 empty? // 30 empty? // 31 empty? const float STAT_KH_KEYS = 32; const float STAT_CTF_STATE = 33; // 34 empty? const float STAT_WEAPONS = 35; const float STAT_SWITCHWEAPON = 36; const float STAT_GAMESTARTTIME = 37; const float STAT_STRENGTH_FINISHED = 38; const float STAT_INVINCIBLE_FINISHED = 39; // 40 empty? const float STAT_ARC_HEAT = 41; const float STAT_PRESSED_KEYS = 42; const float STAT_ALLOW_OLDVORTEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config const float STAT_FUEL = 44; const float STAT_NB_METERSTART = 45; const float STAT_SHOTORG = 46; // compressShotOrigin const float STAT_LEADLIMIT = 47; const float STAT_WEAPON_CLIPLOAD = 48; const float STAT_WEAPON_CLIPSIZE = 49; const float STAT_VORTEX_CHARGE = 50; const float STAT_LAST_PICKUP = 51; const float STAT_HUD = 52; const float STAT_VORTEX_CHARGEPOOL = 53; const float STAT_DAMAGE_DEALT_TOTAL = 54; const float STAT_TYPEHIT_TIME = 55; const float STAT_LAYED_MINES = 56; const float STAT_HAGAR_LOAD = 57; const float STAT_SWITCHINGWEAPON = 58; const float STAT_SUPERWEAPONS_FINISHED = 59; const float STAT_VEHICLESTAT_HEALTH = 60; const float STAT_VEHICLESTAT_SHIELD = 61; const float STAT_VEHICLESTAT_ENERGY = 62; const float STAT_VEHICLESTAT_AMMO1 = 63; const float STAT_VEHICLESTAT_RELOAD1 = 64; const float STAT_VEHICLESTAT_AMMO2 = 65; const float STAT_VEHICLESTAT_RELOAD2 = 66; const float STAT_VEHICLESTAT_W2MODE = 67; // 68 empty? const float STAT_NADE_TIMER = 69; const float STAT_SECRETS_TOTAL = 70; const float STAT_SECRETS_FOUND = 71; const float STAT_RESPAWN_TIME = 72; const float STAT_ROUNDSTARTTIME = 73; const float STAT_WEAPONS2 = 74; const float STAT_WEAPONS3 = 75; const float STAT_MONSTERS_TOTAL = 76; const float STAT_MONSTERS_KILLED = 77; const float STAT_BUFFS = 78; const float STAT_NADE_BONUS = 79; const float STAT_NADE_BONUS_TYPE = 80; const float STAT_NADE_BONUS_SCORE = 81; const float STAT_HEALING_ORB = 82; const float STAT_HEALING_ORB_ALPHA = 83; const float STAT_PLASMA = 84; const float STAT_OK_AMMO_CHARGE = 85; const float STAT_OK_AMMO_CHARGEPOOl = 86; // 87 empty? // 88 empty? // 89 empty? // 90 empty? // 91 empty? // 92 empty? // 93 empty? // 94 empty? // 95 empty? // 96 empty? // 97 empty? // 98 empty? // 99 empty? /* The following stats change depending on the gamemode, so can share the same ID */ // IDs 100 to 104 reserved for gamemodes // freeze tag, clan arena, jailbreak const float STAT_REDALIVE = 100; const float STAT_BLUEALIVE = 101; const float STAT_YELLOWALIVE = 102; const float STAT_PINKALIVE = 103; // domination const float STAT_DOM_TOTAL_PPS = 100; const float STAT_DOM_PPS_RED = 101; const float STAT_DOM_PPS_BLUE = 102; const float STAT_DOM_PPS_YELLOW = 103; const float STAT_DOM_PPS_PINK = 104; // vip const float STAT_VIP = 100; const float STAT_VIP_RED = 101; const float STAT_VIP_BLUE = 102; const float STAT_VIP_YELLOW = 103; const float STAT_VIP_PINK = 104; // key hunt const float STAT_KH_REDKEY_TEAM = 100; const float STAT_KH_BLUEKEY_TEAM = 101; const float STAT_KH_YELLOWKEY_TEAM = 102; const float STAT_KH_PINKKEY_TEAM = 103; /* Gamemode-specific stats end here */ const float STAT_FROZEN = 105; const float STAT_REVIVE_PROGRESS = 106; // 107 empty? // 108 empty? // 109 empty? // 110 empty? // 111 empty? // 112 empty? // 113 empty? // 114 empty? // 115 empty? // 116 empty? // 117 empty? // 118 empty? // 119 empty? // 120 empty? // 121 empty? // 122 empty? // 123 empty? // 124 empty? // 125 empty? // 126 empty? // 127 empty? // 128 empty? // 129 empty? // 130 empty? // 131 empty? // 132 empty? // 133 empty? // 134 empty? // 135 empty? // 136 empty? // 137 empty? // 138 empty? // 139 empty? // 140 empty? // 141 empty? // 142 empty? // 143 empty? // 144 empty? // 145 empty? // 146 empty? // 147 empty? // 148 empty? // 149 empty? // 150 empty? // 151 empty? // 152 empty? // 153 empty? // 154 empty? // 155 empty? // 156 empty? // 157 empty? // 158 empty? // 159 empty? // 160 empty? // 161 empty? // 162 empty? // 162 empty? // 163 empty? // 164 empty? // 165 empty? // 166 empty? // 167 empty? // 168 empty? // 169 empty? // 170 empty? // 171 empty? // 172 empty? // 173 empty? // 174 empty? // 175 empty? // 176 empty? // 177 empty? // 178 empty? // 179 empty? // 180 empty? // 181 empty? // 182 empty? // 183 empty? // 184 empty? // 185 empty? // 186 empty? // 187 empty? // 188 empty? // 189 empty? // 190 empty? // 191 empty? // 192 empty? // 193 empty? // 194 empty? // 195 empty? // 196 empty? // 197 empty? // 198 empty? // 199 empty? // 200 empty? // 201 empty? // 202 empty? // 203 empty? // 204 empty? // 205 empty? // 206 empty? // 207 empty? // 208 empty? // 209 empty? // 210 empty? // 211 empty? // 212 empty? // 213 empty? // 214 empty? // 215 empty? // 216 empty? // 217 empty? // 218 empty? // 219 empty? const float STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220; const float STAT_MOVEVARS_AIRCONTROL_PENALTY = 221; const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; const float STAT_MOVEVARS_AIRCONTROL_POWER = 224; const float STAT_MOVEFLAGS = 225; const float STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226; const float STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227; const float STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228; const float STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229; const float STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230; const float STAT_MOVEVARS_AIRSTOPACCELERATE = 231; const float STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232; const float STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233; const float STAT_MOVEVARS_AIRCONTROL = 234; const float STAT_FRAGLIMIT = 235; const float STAT_TIMELIMIT = 236; const float STAT_MOVEVARS_WALLFRICTION = 237; const float STAT_MOVEVARS_FRICTION = 238; const float STAT_MOVEVARS_WATERFRICTION = 239; const float STAT_MOVEVARS_TICRATE = 240; const float STAT_MOVEVARS_TIMESCALE = 241; const float STAT_MOVEVARS_GRAVITY = 242; const float STAT_MOVEVARS_STOPSPEED = 243; const float STAT_MOVEVARS_MAXSPEED = 244; const float STAT_MOVEVARS_SPECTATORMAXSPEED = 245; const float STAT_MOVEVARS_ACCELERATE = 246; const float STAT_MOVEVARS_AIRACCELERATE = 247; const float STAT_MOVEVARS_WATERACCELERATE = 248; const float STAT_MOVEVARS_ENTGRAVITY = 249; const float STAT_MOVEVARS_JUMPVELOCITY = 250; const float STAT_MOVEVARS_EDGEFRICTION = 251; const float STAT_MOVEVARS_MAXAIRSPEED = 252; const float STAT_MOVEVARS_STEPHEIGHT = 253; const float STAT_MOVEVARS_AIRACCEL_QW = 254; const float STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255;