#ifndef STATS_H #define STATS_H // Full list of all stat constants, included in a single location for easy reference // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats const int MAX_CL_STATS = 256; // -Wdouble-declaration // const int STAT_HEALTH = 0; // 1 empty? const int STAT_WEAPON = 2; // -Wdouble-declaration // const int STAT_AMMO = 3; // -Wdouble-declaration // const int STAT_ARMOR = 4; // -Wdouble-declaration // const int STAT_WEAPONFRAME = 5; // -Wdouble-declaration // const int STAT_SHELLS = 6; // -Wdouble-declaration // const int STAT_NAILS = 7; // -Wdouble-declaration // const int STAT_ROCKETS = 8; // -Wdouble-declaration // const int STAT_CELLS = 9; // -Wdouble-declaration // const int STAT_ACTIVEWEAPON = 10; // -Wdouble-declaration // const int STAT_TOTALSECRETS = 11; // -Wdouble-declaration // const int STAT_TOTALMONSTERS = 12; // -Wdouble-declaration // const int STAT_SECRETS = 13; // -Wdouble-declaration // const int STAT_MONSTERS = 14; // -Wdouble-declaration // const int STAT_ITEMS = 15; // -Wdouble-declaration // const int STAT_VIEWHEIGHT = 16; // 17 empty? // 18 empty? // 19 empty? // 20 empty? const int STAT_VIEWZOOM = 21; // 22 empty? // 23 empty? // 24 empty? // 25 empty? // 26 empty? // 27 empty? // 28 empty? // 29 empty? // 30 empty? // 31 empty? const int STAT_KH_KEYS = 32; const int STAT_CTF_STATE = 33; // 34 empty? const int STAT_WEAPONS = 35; const int STAT_SWITCHWEAPON = 36; const int STAT_GAMESTARTTIME = 37; const int STAT_STRENGTH_FINISHED = 38; const int STAT_INVINCIBLE_FINISHED = 39; // 40 empty? const int STAT_ARC_HEAT = 41; const int STAT_PRESSED_KEYS = 42; const int STAT_ALLOW_OLDVORTEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config const int STAT_FUEL = 44; const int STAT_NB_METERSTART = 45; const int STAT_SHOTORG = 46; // compressShotOrigin const int STAT_LEADLIMIT = 47; const int STAT_WEAPON_CLIPLOAD = 48; const int STAT_WEAPON_CLIPSIZE = 49; const int STAT_VORTEX_CHARGE = 50; const int STAT_LAST_PICKUP = 51; const int STAT_HUD = 52; const int STAT_VORTEX_CHARGEPOOL = 53; const int STAT_HIT_TIME = 54; const int STAT_DAMAGE_DEALT_TOTAL = 55; const int STAT_TYPEHIT_TIME = 56; const int STAT_LAYED_MINES = 57; const int STAT_HAGAR_LOAD = 58; const int STAT_SWITCHINGWEAPON = 59; const int STAT_SUPERWEAPONS_FINISHED = 60; const int STAT_VEHICLESTAT_HEALTH = 61; const int STAT_VEHICLESTAT_SHIELD = 62; const int STAT_VEHICLESTAT_ENERGY = 63; const int STAT_VEHICLESTAT_AMMO1 = 64; const int STAT_VEHICLESTAT_RELOAD1 = 65; const int STAT_VEHICLESTAT_AMMO2 = 66; const int STAT_VEHICLESTAT_RELOAD2 = 67; const int STAT_VEHICLESTAT_W2MODE = 68; const int STAT_NADE_TIMER = 69; const int STAT_SECRETS_TOTAL = 70; const int STAT_SECRETS_FOUND = 71; const int STAT_RESPAWN_TIME = 72; const int STAT_ROUNDSTARTTIME = 73; const int STAT_WEAPONS2 = 74; const int STAT_WEAPONS3 = 75; const int STAT_MONSTERS_TOTAL = 76; const int STAT_MONSTERS_KILLED = 77; const int STAT_BUFFS = 78; const int STAT_NADE_BONUS = 79; const int STAT_NADE_BONUS_TYPE = 80; const int STAT_NADE_BONUS_SCORE = 81; const int STAT_HEALING_ORB = 82; const int STAT_HEALING_ORB_ALPHA = 83; const int STAT_PLASMA = 84; const int STAT_OK_AMMO_CHARGE = 85; const int STAT_OK_AMMO_CHARGEPOOL = 86; const int STAT_FROZEN = 87; const int STAT_REVIVE_PROGRESS = 88; // 89 empty? // 90 empty? // 91 empty? // 92 empty? // 93 empty? // 94 empty? // 95 empty? // 96 empty? // 97 empty? // 98 empty? const int STAT_ROUNDLOST = 99; /* The following stats change depending on the gamemode, so can share the same ID */ // IDs 100 to 104 reserved for gamemodes // freeze tag, clan arena, jailbreak const int STAT_REDALIVE = 100; const int STAT_BLUEALIVE = 101; const int STAT_YELLOWALIVE = 102; const int STAT_PINKALIVE = 103; // domination const int STAT_DOM_TOTAL_PPS = 100; const int STAT_DOM_PPS_RED = 101; const int STAT_DOM_PPS_BLUE = 102; const int STAT_DOM_PPS_YELLOW = 103; const int STAT_DOM_PPS_PINK = 104; // vip const int STAT_VIP = 100; const int STAT_VIP_RED = 101; const int STAT_VIP_BLUE = 102; const int STAT_VIP_YELLOW = 103; const int STAT_VIP_PINK = 104; // key hunt const int STAT_KH_REDKEY_TEAM = 100; const int STAT_KH_BLUEKEY_TEAM = 101; const int STAT_KH_YELLOWKEY_TEAM = 102; const int STAT_KH_PINKKEY_TEAM = 103; /* Gamemode-specific stats end here */ const int STAT_PL_VIEW_OFS1 = 105; const int STAT_PL_VIEW_OFS2 = 106; const int STAT_PL_VIEW_OFS3 = 107; const int STAT_PL_MIN1 = 108; const int STAT_PL_MIN2 = 109; const int STAT_PL_MIN3 = 110; const int STAT_PL_MAX1 = 111; const int STAT_PL_MAX2 = 112; const int STAT_PL_MAX3 = 113; const int STAT_PL_CROUCH_MIN1 = 114; const int STAT_PL_CROUCH_MIN2 = 115; const int STAT_PL_CROUCH_MIN3 = 116; const int STAT_PL_CROUCH_MAX1 = 117; const int STAT_PL_CROUCH_MAX2 = 118; const int STAT_PL_CROUCH_MAX3 = 119; const int STAT_PL_CROUCH_VIEW_OFS1 = 117; const int STAT_PL_CROUCH_VIEW_OFS2 = 118; const int STAT_PL_CROUCH_VIEW_OFS3 = 119; const int STAT_WEAPONSINMAP = 120; const int STAT_WEAPONSINMAP2 = 121; const int STAT_WEAPONSINMAP3 = 122; const int STAT_BUFF_TIME = 123; const int STAT_CTF_FLAGSTATUS = 124; // 125 empty? // 126 empty? // 127 empty? // 128 empty? // 129 empty? // 130 empty? // 131 empty? // 132 empty? // 133 empty? // 134 empty? // 135 empty? // 136 empty? // 137 empty? // 138 empty? // 139 empty? // 140 reserved // 141 reserved // 142 reserved // 143 reserved // 144 reserved // 145 reserved // 146 reserved // 147 reserved // 148 reserved // 149 reserved // 150 reserved // 151 reserved // 152 reserved // 153 reserved // 154 reserved // 155 reserved // 156 empty? // 157 empty? // 158 empty? // 159 empty? // 160 empty? // 161 empty? // 162 empty? // 162 empty? // 163 empty? // 164 empty? // 165 empty? const int STAT_MULTIJUMP_DODGING = 166; const int STAT_MULTIJUMP_MAXSPEED = 167; const int STAT_GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND = 168; const int STAT_BUGRIGS_REVERSE_STOPPING = 169; const int STAT_BUGRIGS_REVERSE_SPINNING = 170; const int STAT_BUGRIGS_CAR_JUMPING = 171; const int STAT_BUGRIGS_FRICTION_AIR = 172; const int STAT_BUGRIGS_STEER = 173; const int STAT_BUGRIGS_SPEED_POW = 174; const int STAT_BUGRIGS_SPEED_REF = 175; const int STAT_BUGRIGS_ACCEL = 176; const int STAT_BUGRIGS_FRICTION_BRAKE = 177; const int STAT_BUGRIGS_AIR_STEERING = 178; const int STAT_BUGRIGS_FRICTION_FLOOR = 179; const int STAT_BUGRIGS_REVERSE_SPEEDING = 180; const int STAT_BUGRIGS_PLANAR_MOVEMENT = 181; const int STAT_BUGRIGS_ANGLE_SMOOTHING = 182; const int STAT_BUGRIGS = 183; const int STAT_GAMEPLAYFIX_STEPDOWN = 184; const int STAT_MOVEVARS_JUMPSTEP = 185; const int STAT_NOSTEP = 186; const int STAT_GAMEPLAYFIX_UNSTICKPLAYERS = 187; const int STAT_GAMEPLAYFIX_STEPMULTIPLETIMES = 188; const int STAT_GAMEPLAYFIX_DOWNTRACEONGROUND = 189; const int STAT_GAMEPLAYFIX_EASIERWATERJUMP = 190; const int STAT_MOVEVARS_FRICTION_SLICK = 191; const int STAT_MOVEVARS_FRICTION_ONLAND = 192; const int STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS = 193; const int STAT_MOVEVARS_TRACK_CANJUMP = 194; // 195 empty? const int STAT_DOUBLEJUMP = 196; const int STAT_MOVEVARS_CL_TRACK_CANJUMP = 197; const int STAT_MULTIJUMP_ADD = 198; const int STAT_MULTIJUMP_SPEED = 199; const int STAT_MULTIJUMP = 200; const int STAT_DODGING_TIMEOUT = 201; const int STAT_DODGING_WALL = 202; const int STAT_DODGING_UP_SPEED = 203; const int STAT_DODGING_RAMP_TIME = 204; const int STAT_DODGING_HEIGHT_THRESHOLD = 205; const int STAT_DODGING_DISTANCE_THRESHOLD = 206; const int STAT_DODGING_HORIZ_SPEED = 207; const int STAT_DODGING_DELAY = 208; const int STAT_DODGING_FROZEN_NO_DOUBLETAP = 209; const int STAT_DODGING_HORIZ_SPEED_FROZEN = 210; const int STAT_DODGING = 211; const int STAT_DODGING_FROZEN = 212; const int STAT_JETPACK_MAXSPEED_UP = 213; const int STAT_JETPACK_MAXSPEED_SIDE = 214; const int STAT_JETPACK_FUEL = 215; const int STAT_JETPACK_ANTIGRAVITY = 216; const int STAT_JETPACK_ACCEL_SIDE = 217; const int STAT_JETPACK_ACCEL_UP = 218; const int STAT_MOVEVARS_HIGHSPEED = 219; const int STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220; const int STAT_MOVEVARS_AIRCONTROL_PENALTY = 221; const int STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; const int STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; const int STAT_MOVEVARS_AIRCONTROL_POWER = 224; const int STAT_MOVEFLAGS = 225; const int STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226; const int STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227; const int STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228; const int STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229; const int STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230; const int STAT_MOVEVARS_AIRSTOPACCELERATE = 231; const int STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232; const int STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233; const int STAT_MOVEVARS_AIRCONTROL = 234; // -Wdouble-declaration // const int STAT_FRAGLIMIT = 235; // -Wdouble-declaration // const int STAT_TIMELIMIT = 236; const int STAT_MOVEVARS_WALLFRICTION = 237; const int STAT_MOVEVARS_FRICTION = 238; const int STAT_MOVEVARS_WATERFRICTION = 239; // -Wdouble-declaration // const int STAT_MOVEVARS_TICRATE = 240; // -Wdouble-declaration // const int STAT_MOVEVARS_TIMESCALE = 241; // -Wdouble-declaration // const int STAT_MOVEVARS_GRAVITY = 242; const int STAT_MOVEVARS_STOPSPEED = 243; const int STAT_MOVEVARS_MAXSPEED = 244; const int STAT_MOVEVARS_SPECTATORMAXSPEED = 245; const int STAT_MOVEVARS_ACCELERATE = 246; const int STAT_MOVEVARS_AIRACCELERATE = 247; const int STAT_MOVEVARS_WATERACCELERATE = 248; const int STAT_MOVEVARS_ENTGRAVITY = 249; const int STAT_MOVEVARS_JUMPVELOCITY = 250; const int STAT_MOVEVARS_EDGEFRICTION = 251; const int STAT_MOVEVARS_MAXAIRSPEED = 252; const int STAT_MOVEVARS_STEPHEIGHT = 253; const int STAT_MOVEVARS_AIRACCEL_QW = 254; const int STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255; #endif