#ifdef TEAMNUMBERS_THAT_ARENT_STUPID const float FL_TEAM_1 = 1; // red const float FL_TEAM_2 = 2; // blue const float FL_TEAM_3 = 3; // yellow const float FL_TEAM_4 = 4; // pink const float FL_SPECTATOR = 5; #else #ifdef CSQC const float FL_TEAM_1 = 4; // red const float FL_TEAM_2 = 13; // blue const float FL_TEAM_3 = 12; // yellow const float FL_TEAM_4 = 9; // pink #else const float FL_TEAM_1 = 5; // red const float FL_TEAM_2 = 14; // blue const float FL_TEAM_3 = 13; // yellow const float FL_TEAM_4 = 10; // pink #endif const float FL_SPECTATOR = 1337; #endif const string COL_TEAM_1 = "^1"; const string COL_TEAM_2 = "^4"; const string COL_TEAM_3 = "^3"; const string COL_TEAM_4 = "^6"; const string STR_TEAM_1 = _("Red"); const string STR_TEAM_2 = _("Blue"); const string STR_TEAM_3 = _("Yellow"); const string STR_TEAM_4 = _("Pink"); const string STR_TEAM = _("Team"); const string STR_NEUTRAL = _("Neutral"); #define APP_TEAM_NUM_2(num,prefix) ((num == FL_TEAM_1) ? prefix##RED : prefix##BLUE) #define APP_TEAM_NUM_4(num,prefix) ((num == FL_TEAM_1) ? prefix##RED : ((num == FL_TEAM_2) ? prefix##BLUE : ((num == FL_TEAM_3) ? prefix##YELLOW : prefix##PINK))) #define APP_TEAM_ENT_2(ent,prefix) ((ent.team == FL_TEAM_1) ? prefix##RED : prefix##BLUE) #define APP_TEAM_ENT_4(ent,prefix) ((ent.team == FL_TEAM_1) ? prefix##RED : ((ent.team == FL_TEAM_2) ? prefix##BLUE : ((ent.team == FL_TEAM_3) ? prefix##YELLOW : prefix##PINK))) #ifdef CSQC float teamplay; float myteam; #endif string Team_ColorCode(float teamid) { switch(teamid) { case FL_TEAM_1: return COL_TEAM_1; case FL_TEAM_2: return COL_TEAM_2; case FL_TEAM_3: return COL_TEAM_3; case FL_TEAM_4: return COL_TEAM_4; } return "^7"; } vector Team_ColorRGB(float teamid) { switch(teamid) { #ifdef TEAMNUMBERS_THAT_ARENT_STUPID case FL_TEAM_1: return '1 0 0'; // red case FL_TEAM_2: return '0 0 1'; // blue case FL_TEAM_3: return '1 1 0'; // yellow case FL_TEAM_4: return '1 0 1'; // pink #else case FL_TEAM_1: return '1 0.0625 0.0625'; case FL_TEAM_2: return '0.0625 0.0625 1'; case FL_TEAM_3: return '1 1 0.0625'; case FL_TEAM_4: return '1 0.0625 1'; #endif } return '0 0 0'; } string Team_ColorName(float teamid) { switch(teamid) { case FL_TEAM_1: return STR_TEAM_1; case FL_TEAM_2: return STR_TEAM_2; case FL_TEAM_3: return STR_TEAM_3; case FL_TEAM_4: return STR_TEAM_4; } return STR_NEUTRAL; } float Team_ColorToTeam(string team_color) { switch(strtolower(team_color)) { case "red": return FL_TEAM_1; case "blue": return FL_TEAM_2; case "yellow": return FL_TEAM_3; case "pink": return FL_TEAM_4; case "auto": return 0; } return -1; } float Team_NumberToTeam(float number) { switch(number) { case 1: return FL_TEAM_1; case 2: return FL_TEAM_2; case 3: return FL_TEAM_3; case 4: return FL_TEAM_4; } return -1; } float Team_TeamToNumber(float teamid) { switch(teamid) { case FL_TEAM_1: return 1; case FL_TEAM_2: return 2; case FL_TEAM_3: return 3; case FL_TEAM_4: return 4; } return -1; } // legacy aliases for shitty code #define TeamByColor(teamid) (Team_TeamToNumber(teamid) - 1) #define ColorByTeam(number) Team_NumberToTeam(number + 1) // useful aliases #define Team_ColorName_Lower(teamid) strtolower(Team_ColorName(teamid)) #define Team_ColorName_Upper(teamid) strtoupper(Team_ColorName(teamid)) #define Team_FullName(teamid) strcat(Team_ColorName(teamid), " ", STR_TEAM, "^7") #define Team_ColoredFullName(teamid) strcat(Team_ColorCode(teamid), Team_ColorName(teamid), " ", STR_TEAM, "^7") #define Team_NumberToFullName(number) Team_FullName(Team_NumberToTeam(number)) #define Team_NumberToColoredFullName(number) Team_ColoredFullName(Team_NumberToTeam(number)) // replace these flags in a string with the strings provided #define TCR(input,teamcolor,teamtext) strreplace("^TC", teamcolor, strreplace("^TT", teamtext, input))