#include "conveyor.qh" REGISTER_NET_LINKED(ENT_CLIENT_CONVEYOR) void conveyor_think(entity this) { #ifdef CSQC // TODO: check if this is what is causing the glitchiness when switching between them float dt = time - this.move_time; this.move_time = time; if(dt <= 0) { return; } #endif // set myself as current conveyor where possible IL_EACH(g_conveyed, it.conveyor == this, { it.conveyor = NULL; IL_REMOVE(g_conveyed, it); }); if(this.state) { FOREACH_ENTITY_RADIUS((this.absmin + this.absmax) * 0.5, vlen(this.absmax - this.absmin) * 0.5 + 1, !it.conveyor.state && isPushable(it), { vector emin = it.absmin; vector emax = it.absmax; if(this.solid == SOLID_BSP) { emin -= '1 1 1'; emax += '1 1 1'; } if(boxesoverlap(emin, emax, this.absmin, this.absmax)) // quick if(WarpZoneLib_BoxTouchesBrush(emin, emax, this, it)) // accurate { if(!it.conveyor) IL_PUSH(g_conveyed, it); it.conveyor = this; } }); IL_EACH(g_conveyed, it.conveyor == this, { if(IS_CLIENT(it)) // doing it via velocity has quite some advantages continue; // done in SV_PlayerPhysics continue; setorigin(it, it.origin + this.movedir * PHYS_INPUT_FRAMETIME); move_out_of_solid(it); #ifdef SVQC UpdateCSQCProjectile(it); #endif /* // stupid conveyor code tracebox(it.origin, it.mins, it.maxs, it.origin + this.movedir * sys_frametime, MOVE_NORMAL, it); if(trace_fraction > 0) setorigin(it, trace_endpos); */ }); } #ifdef SVQC this.nextthink = time; #endif } #ifdef SVQC void conveyor_use(entity this, entity actor, entity trigger) { this.state = !this.state; this.SendFlags |= 2; } void conveyor_reset(entity this) { this.state = (this.spawnflags & 1); this.SendFlags |= 2; } bool conveyor_send(entity this, entity to, int sf) { WriteHeader(MSG_ENTITY, ENT_CLIENT_CONVEYOR); WriteByte(MSG_ENTITY, sf); if(sf & 1) { WriteByte(MSG_ENTITY, this.warpzone_isboxy); WriteCoord(MSG_ENTITY, this.origin_x); WriteCoord(MSG_ENTITY, this.origin_y); WriteCoord(MSG_ENTITY, this.origin_z); WriteCoord(MSG_ENTITY, this.mins_x); WriteCoord(MSG_ENTITY, this.mins_y); WriteCoord(MSG_ENTITY, this.mins_z); WriteCoord(MSG_ENTITY, this.maxs_x); WriteCoord(MSG_ENTITY, this.maxs_y); WriteCoord(MSG_ENTITY, this.maxs_z); WriteCoord(MSG_ENTITY, this.movedir_x); WriteCoord(MSG_ENTITY, this.movedir_y); WriteCoord(MSG_ENTITY, this.movedir_z); WriteByte(MSG_ENTITY, this.speed); WriteByte(MSG_ENTITY, this.state); WriteString(MSG_ENTITY, this.targetname); WriteString(MSG_ENTITY, this.target); } if(sf & 2) WriteByte(MSG_ENTITY, this.state); return true; } void conveyor_init(entity this) { if (!this.speed) this.speed = 200; this.movedir *= this.speed; setthink(this, conveyor_think); this.nextthink = time; IFTARGETED { this.use = conveyor_use; this.reset = conveyor_reset; this.reset(this); } else this.state = 1; FixSize(this); Net_LinkEntity(this, 0, false, conveyor_send); this.SendFlags |= 1; } spawnfunc(trigger_conveyor) { SetMovedir(this); EXACTTRIGGER_INIT; conveyor_init(this); } spawnfunc(func_conveyor) { SetMovedir(this); InitMovingBrushTrigger(this); set_movetype(this, MOVETYPE_NONE); conveyor_init(this); } #elif defined(CSQC) void conveyor_draw(entity this) { conveyor_think(this); } void conveyor_init(entity this, bool isnew) { if(isnew) IL_PUSH(g_drawables, this); this.draw = conveyor_draw; this.drawmask = MASK_NORMAL; set_movetype(this, MOVETYPE_NONE); this.model = ""; this.solid = SOLID_TRIGGER; this.move_time = time; } NET_HANDLE(ENT_CLIENT_CONVEYOR, bool isnew) { int sf = ReadByte(); if(sf & 1) { this.warpzone_isboxy = ReadByte(); this.origin_x = ReadCoord(); this.origin_y = ReadCoord(); this.origin_z = ReadCoord(); setorigin(this, this.origin); this.mins_x = ReadCoord(); this.mins_y = ReadCoord(); this.mins_z = ReadCoord(); this.maxs_x = ReadCoord(); this.maxs_y = ReadCoord(); this.maxs_z = ReadCoord(); setsize(this, this.mins, this.maxs); this.movedir_x = ReadCoord(); this.movedir_y = ReadCoord(); this.movedir_z = ReadCoord(); this.speed = ReadByte(); this.state = ReadByte(); this.targetname = strzone(ReadString()); this.target = strzone(ReadString()); conveyor_init(this, isnew); } if(sf & 2) this.state = ReadByte(); return true; } #endif