#ifndef PLATFORMS_H #define PLATFORMS_H .float dmgtime2; void() plat_center_touch; void() plat_outside_touch; void plat_trigger_use(entity this, entity actor, entity trigger); void() plat_go_up; void() plat_go_down; void() plat_crush; const float PLAT_LOW_TRIGGER = 1; .float dmg; #endif