#ifndef PLATFORMS_H #define PLATFORMS_H .float dmgtime2; void plat_center_touch(entity this, entity toucher); void plat_outside_touch(entity this, entity toucher); void plat_trigger_use(entity this, entity actor, entity trigger); void plat_go_up(entity this); void plat_go_down(entity this); void plat_crush(entity this, entity blocker); const float PLAT_LOW_TRIGGER = 1; .float dmg; #endif