#include "kill.qh" #include "location.qh" #ifdef SVQC void target_kill_use(entity this, entity actor, entity trigger) { if(actor.takedamage == DAMAGE_NO) return; if(!actor.iscreature && !actor.damagedbytriggers) return; Damage(actor, this, trigger, 1000, DEATH_HURTTRIGGER.m_id, actor.origin, '0 0 0'); } spawnfunc(target_kill) { this.classname = "target_kill"; if (this.message == "") this.message = "was in the wrong place"; this.use = target_kill_use; } #endif