#include "flipflop.qh" #ifdef SVQC /*QUAKED spawnfunc_trigger_flipflop (.5 .5 .5) (-8 -8 -8) (8 8 8) START_ENABLED "Flip-flop" trigger gate... lets only every second trigger event through */ void flipflop_use(entity this, entity actor, entity trigger) { this.state = !this.state; if(this.state) SUB_UseTargets(this, actor, trigger); } spawnfunc(trigger_flipflop) { if(this.spawnflags & 1) this.state = 1; this.use = flipflop_use; this.reset = spawnfunc_trigger_flipflop; // perfect resetter } #endif