#include "relay.qh" #ifdef SVQC void relay_use(entity this, entity actor, entity trigger) { if(this.active != ACTIVE_ACTIVE) return; SUB_UseTargets(this, actor, trigger); } /*QUAKED spawnfunc_trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8) This fixed size trigger cannot be touched, it can only be fired by other events. It can contain killtargets, targets, delays, and messages. */ spawnfunc(trigger_relay) { this.active = ACTIVE_ACTIVE; this.use = relay_use; this.reset = spawnfunc_trigger_relay; // this spawnfunc resets fully } spawnfunc(target_relay) { spawnfunc_trigger_relay(this); } #endif