REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_TELEPORT) #ifdef SVQC void trigger_teleport_use() {SELFPARAM(); if(teamplay) self.team = activator.team; #ifdef SVQC self.SendFlags |= SF_TRIGGER_UPDATE; #endif } #endif void Teleport_Touch () {SELFPARAM(); if (self.active != ACTIVE_ACTIVE) return; #ifdef SVQC if (!other.teleportable) return; if(other.vehicle) if(!other.vehicle.teleportable) return; if(IS_TURRET(other)) return; #endif if(PHYS_DEAD(other)) return; if(self.team) if(((self.spawnflags & 4) == 0) == (DIFF_TEAM(this, other))) return; EXACTTRIGGER_TOUCH; #ifdef SVQC if(IS_PLAYER(other)) RemoveGrapplingHook(other); #endif entity e; e = Simple_TeleportPlayer(self, other); #ifdef SVQC activator = other; string s = self.target; self.target = string_null; SUB_UseTargets(); if (!self.target) self.target = s; WITH(entity, self, e, SUB_UseTargets()); #endif } #ifdef SVQC float trigger_teleport_send(entity this, entity to, float sf) { WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_TELEPORT); WriteByte(MSG_ENTITY, sf); if(sf & 1) { WriteByte(MSG_ENTITY, this.team); WriteInt24_t(MSG_ENTITY, this.spawnflags); WriteByte(MSG_ENTITY, this.active); WriteCoord(MSG_ENTITY, this.speed); trigger_common_write(true); } if(sf & 2) { WriteByte(MSG_ENTITY, this.team); WriteByte(MSG_ENTITY, this.active); } return true; } void trigger_teleport_link(entity this) { Net_LinkEntity(this, false, 0, trigger_teleport_send); } spawnfunc(trigger_teleport) { self.angles = '0 0 0'; EXACTTRIGGER_INIT; self.active = ACTIVE_ACTIVE; self.use = trigger_teleport_use; // this must be called to spawn the teleport waypoints for bots InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET); if (self.target == "") { objerror ("Teleporter with no target"); return; } self.teleport_next = teleport_first; teleport_first = self; } #elif defined(CSQC) NET_HANDLE(ENT_CLIENT_TRIGGER_TELEPORT, bool isnew) { int sf = ReadByte(); if(sf & 1) { self.classname = "trigger_teleport"; int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; } self.spawnflags = ReadInt24_t(); self.active = ReadByte(); self.speed = ReadCoord(); trigger_common_read(true); self.entremove = trigger_remove_generic; self.solid = SOLID_TRIGGER; //self.draw = trigger_draw_generic; //self.move_touch = trigger_push_touch; self.drawmask = MASK_NORMAL; self.move_time = time; defer(self, 0.25, teleport_findtarget); self.teleport_next = teleport_first; teleport_first = self; } if(sf & 2) { self.team = ReadByte(); self.active = ReadByte(); } return true; } #endif