const float SF_TRIGGER_INIT = 1; const float SF_TRIGGER_UPDATE = 2; const float SF_TRIGGER_RESET = 4; .void() trigger_touch; .string bgmscript; .float bgmscriptattack; .float bgmscriptdecay; .float bgmscriptsustain; .float bgmscriptrelease; // used elsewhere (will fix) void multi_touch(); void spawnfunc_trigger_once(); string trigger_magicear_processmessage_forallears(entity source, float teamsay, entity privatesay, string msgin); void target_voicescript_next(entity pl); void target_voicescript_clear(entity pl);