void turret_remove(entity this) { remove(this.tur_head); //remove(this.enemy); this.tur_head = world; } .vector glowmod; void turret_changeteam(entity this) { this.glowmod = Team_ColorRGB(this.team - 1) * 2; this.teamradar_color = Team_ColorRGB(this.team - 1); if(this.team) this.colormap = 1024 + (this.team - 1) * 17; this.tur_head.colormap = this.colormap; this.tur_head.glowmod = this.glowmod; } void turret_head_draw() {SELFPARAM(); self.drawmask = MASK_NORMAL; } void turret_draw(entity this) { float dt; dt = time - this.move_time; this.move_time = time; if(dt <= 0) return; this.tur_head.angles += dt * this.tur_head.move_avelocity; if (this.health < 127) { dt = random(); if(dt < 0.03) te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); } if(this.health < 85) if(dt < 0.01) pointparticles(EFFECT_SMOKE_LARGE, (this.origin + (randomvec() * 80)), '0 0 0', 1); if(this.health < 32) if(dt < 0.015) pointparticles(EFFECT_SMOKE_SMALL, (this.origin + (randomvec() * 80)), '0 0 0', 1); } void turret_draw2d(entity this) { if(this.netname == "") return; if(!autocvar_g_waypointsprite_turrets) return; if(autocvar_cl_hidewaypoints) return; float dist = vlen(this.origin - view_origin); float t = (entcs_GetTeam(player_localnum) + 1); vector o; string txt; if(autocvar_cl_vehicles_hud_tactical) if(dist < 10240 && t != this.team) { // TODO: Vehicle tactical hud o = project_3d_to_2d(this.origin + '0 0 32'); if(o_z < 0 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) || o_y < (vid_conheight * waypointsprite_edgeoffset_top) || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom))) return; // Dont draw wp's for turrets out of view o_z = 0; if(hud != HUD_NORMAL) { if((get_turretinfo(this.m_id)).spawnflags & TUR_FLAG_MOVE) txt = "gfx/vehicles/turret_moving.tga"; else txt = "gfx/vehicles/turret_stationary.tga"; vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size; drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL); } } if(dist > this.maxdistance) return; string spriteimage = this.netname; float a = this.alpha * autocvar_hud_panel_fg_alpha; vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color); if(this.maxdistance > waypointsprite_normdistance) a *= pow(bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent); else if(this.maxdistance > 0) a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha; if(rgb == '0 0 0') { this.teamradar_color = '1 0 1'; LOG_INFOF("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage); } txt = this.netname; if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam) txt = _("Spam"); else txt = spritelookuptext(this, spriteimage); if(time - floor(time) > 0.5 && t == this.team) { if(this.helpme && time < this.helpme) { a *= SPRITE_HELPME_BLINK; txt = sprintf(_("%s under attack!"), txt); } else a *= spritelookupblinkvalue(this, spriteimage); } if(autocvar_g_waypointsprite_uppercase) txt = strtoupper(txt); if(a > 1) { rgb *= a; a = 1; } if(a <= 0) return; rgb = fixrgbexcess(rgb); o = project_3d_to_2d(this.origin + '0 0 64'); if(o_z < 0 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) || o_y < (vid_conheight * waypointsprite_edgeoffset_top) || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom))) return; // Dont draw wp's for turrets out of view o_z = 0; float edgedistance_min, crosshairdistance; edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)), (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)), (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x, (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y); float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height); crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) ); t = waypointsprite_scale * vidscale; a *= waypointsprite_alpha; { a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1))); t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1))); } if (edgedistance_min < waypointsprite_edgefadedistance) { a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1))); t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1))); } if(crosshairdistance < waypointsprite_crosshairfadedistance) { a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1))); t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1))); } o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t); o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt); drawhealthbar( o, 0, this.health / 255, '0 0 0', '0 0 0', 0.5 * SPRITE_HEALTHBAR_WIDTH * t, 0.5 * SPRITE_HEALTHBAR_HEIGHT * t, SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize, SPRITE_HEALTHBAR_BORDER * t, 0, rgb, a * SPRITE_HEALTHBAR_BORDERALPHA, rgb, a * SPRITE_HEALTHBAR_HEALTHALPHA, DRAWFLAG_NORMAL ); } void turret_construct() {SELFPARAM(); entity tur = get_turretinfo(self.m_id); if(self.tur_head == world) self.tur_head = spawn(); self.netname = tur.turret_name; setorigin(self, self.origin); _setmodel(self, tur.model); _setmodel(self.tur_head, tur.head_model); setsize(self, tur.mins, tur.maxs); setsize(self.tur_head, '0 0 0', '0 0 0'); if(self.m_id == TUR_EWHEEL.m_id) setattachment(self.tur_head, self, ""); else setattachment(self.tur_head, self, "tag_head"); self.tur_head.classname = "turret_head"; self.tur_head.owner = self; self.tur_head.move_movetype = MOVETYPE_NOCLIP; self.move_movetype = MOVETYPE_NOCLIP; self.tur_head.angles = self.angles; self.health = 255; self.solid = SOLID_BBOX; self.tur_head.solid = SOLID_NOT; self.movetype = MOVETYPE_NOCLIP; self.tur_head.movetype = MOVETYPE_NOCLIP; self.draw = turret_draw; self.entremove = turret_remove; self.drawmask = MASK_NORMAL; self.tur_head.drawmask = MASK_NORMAL; self.anim_start_time = 0; self.draw2d = turret_draw2d; self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist; self.teamradar_color = '1 0 0'; self.alpha = 1; tur.tr_setup(tur, self); } entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode); void turret_gibboom(entity this); void turret_gib_draw(entity this) { Movetype_Physics_MatchTicrate(this, autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy); this.drawmask = MASK_NORMAL; if(this.cnt) { if(time >= this.nextthink) { turret_gibboom(this); remove(this); } } else { this.alpha = bound(0, this.nextthink - time, 1); if(this.alpha < ALPHA_MIN_VISIBLE) remove(this); } } void turret_gibboom(entity this) { sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1); for (int j = 1; j < 5; j = j + 1) turret_gibtoss(strcat("models/turrets/head-gib", ftos(j), ".md3"), this.origin + '0 0 2', this.velocity + randomvec() * 700, '0 0 0', false); } entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode) { entity gib; traceline(_from, _to, MOVE_NOMONSTERS, world); if(trace_startsolid) return world; gib = new(turret_gib); setorigin(gib, _from); _setmodel(gib, _model); gib.colormod = _cmod; gib.solid = SOLID_CORPSE; gib.draw = turret_gib_draw; gib.cnt = _explode; setsize(gib, '-1 -1 -1', '1 1 1'); if(_explode) { gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15)); gib.effects = EF_FLAME; } else gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15); gib.gravity = 1; gib.move_movetype = MOVETYPE_BOUNCE; gib.move_origin = _from; setorigin(gib, _from); gib.move_velocity = _to; gib.move_avelocity = prandomvec() * 32; gib.move_time = time; gib.damageforcescale = 1; return gib; } void turret_die(entity this) { sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); pointparticles(EFFECT_ROCKET_EXPLODE, self.origin, '0 0 0', 1); if (!autocvar_cl_nogibs) { // Base if(self.m_id == TUR_EWHEEL.m_id) turret_gibtoss((get_turretinfo(self.m_id)).model, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true); else if (self.m_id == TUR_WALKER.m_id) turret_gibtoss((get_turretinfo(self.m_id)).model, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true); else if (self.m_id == TUR_TESLA.m_id) turret_gibtoss((get_turretinfo(self.m_id)).model, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false); else { if (random() > 0.5) { turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false); turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false); turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false); } else turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true); entity headgib = turret_gibtoss((get_turretinfo(self.m_id)).head_model, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true); if(headgib) { headgib.angles = headgib.move_angles = self.tur_head.angles; headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45; headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity_y * 5; headgib.gravity = 0.5; } } } setmodel(self, MDL_Null); setmodel(self.tur_head, MDL_Null); } NET_HANDLE(ENT_CLIENT_TURRET, bool isnew) { float sf; sf = ReadByte(); if(sf & TNSF_SETUP) { this.m_id = ReadByte(); this.origin_x = ReadCoord(); this.origin_y = ReadCoord(); this.origin_z = ReadCoord(); setorigin(this, this.origin); this.angles_x = ReadAngle(); this.angles_y = ReadAngle(); turret_construct(); this.colormap = 1024; this.glowmod = '0 1 1'; this.tur_head.colormap = this.colormap; this.tur_head.glowmod = this.glowmod; } if(sf & TNSF_ANG) { if(this.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great. this.tur_head = spawn(); this.tur_head.move_angles_x = ReadShort(); this.tur_head.move_angles_y = ReadShort(); //this.tur_head.angles = this.angles + this.tur_head.move_angles; this.tur_head.angles = this.tur_head.move_angles; } if(sf & TNSF_AVEL) { if(this.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great. this.tur_head = spawn(); this.tur_head.move_avelocity_x = ReadShort(); this.tur_head.move_avelocity_y = ReadShort(); } if(sf & TNSF_MOVE) { this.origin_x = ReadShort(); this.origin_y = ReadShort(); this.origin_z = ReadShort(); setorigin(this, this.origin); this.velocity_x = ReadShort(); this.velocity_y = ReadShort(); this.velocity_z = ReadShort(); this.move_angles_y = ReadShort(); this.move_time = time; this.move_velocity = this.velocity; this.move_origin = this.origin; } if(sf & TNSF_ANIM) { this.frame1time = ReadCoord(); this.frame = ReadByte(); } if(sf & TNSF_STATUS) { float _tmp; _tmp = ReadByte(); if(_tmp != this.team) { this.team = _tmp; turret_changeteam(this); } _tmp = ReadByte(); if(_tmp == 0 && this.health != 0) turret_die(this); else if(this.health && this.health != _tmp) this.helpme = servertime + 10; this.health = _tmp; } //this.enemy.health = this.health / 255; return true; }