// ========================== // Turret Config Generator // ========================== void T_Config_Queue_Swap(float root, float child, entity pass) { string oldroot = tur_config_queue[root]; tur_config_queue[root] = tur_config_queue[child]; tur_config_queue[child] = oldroot; } float T_Config_Queue_Compare(float root, float child, entity pass) { float i, r, c; for(i = 1; i <= 100; ++i) { r = str2chr(tur_config_queue[root], i); c = str2chr(tur_config_queue[child], i); if(r == c) { continue; } else if(c > r) { return -1; } else { return 1; } } return 0; } void Dump_Turret_Settings(void) { float i, x, totalsettings = 0; for(i = TUR_FIRST; i <= TUR_LAST; ++i) { // step 1: clear the queue TUR_CONFIG_COUNT = 0; for(x = 0; x <= MAX_TUR_CONFIG; ++x) { tur_config_queue[x] = string_null; } // step 2: build new queue TUR_ACTION(i, TR_CONFIG); // step 3: sort queue heapsort(TUR_CONFIG_COUNT, T_Config_Queue_Swap, T_Config_Queue_Compare, world); // step 4: write queue TUR_CONFIG_WRITETOFILE(sprintf("// {{{ #%d: %s\n", i, TUR_NAME(i))) for(x = 0; x <= TUR_CONFIG_COUNT; ++x) { TUR_CONFIG_WRITETOFILE(tur_config_queue[x]) } TUR_CONFIG_WRITETOFILE("// }}}\n") // step 5: debug info print(sprintf("#%d: %s: %d settings...\n", i, TUR_NAME(i), TUR_CONFIG_COUNT)); totalsettings += TUR_CONFIG_COUNT; } // clear queue now that we're finished TUR_CONFIG_COUNT = 0; for(x = 0; x <= MAX_TUR_CONFIG; ++x) { tur_config_queue[x] = string_null; } // extra information print(sprintf("Totals: %d turrets, %d settings\n", (i - 1), totalsettings)); }