#pragma once //#define EWHEEL_FANCYPATH #include "ewheel_weapon.qh" CLASS(EWheel, Turret) /* spawnflags */ ATTRIB(EWheel, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE | TUR_FLAG_ROAM); /* mins */ ATTRIB(EWheel, m_mins, vector, '-32 -32 0'); /* maxs */ ATTRIB(EWheel, m_maxs, vector, '32 32 48'); /* modelname */ ATTRIB(EWheel, mdl, string, "ewheel-base2.md3"); /* model */ ATTRIB_STRZONE(EWheel, model, string, strcat("models/turrets/", this.mdl)); /* head_model */ ATTRIB_STRZONE(EWheel, head_model, string, strcat("models/turrets/", "ewheel-gun1.md3")); /* netname */ ATTRIB(EWheel, netname, string, "ewheel"); /* fullname */ ATTRIB(EWheel, turret_name, string, _("eWheel Turret")); ATTRIB(EWheel, m_weapon, Weapon, WEP_EWHEEL); ENDCLASS(EWheel) REGISTER_TURRET(EWHEEL, NEW(EWheel));