#ifndef TURRET_EWHEEL_WEAPON_H #define TURRET_EWHEEL_WEAPON_H CLASS(EWheelAttack, PortoLaunch) /* flags */ ATTRIB(EWheelAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN); /* impulse */ ATTRIB(EWheelAttack, impulse, int, 5); /* refname */ ATTRIB(EWheelAttack, netname, string, "turret_ewheel"); /* wepname */ ATTRIB(EWheelAttack, message, string, _("eWheel")); ENDCLASS(EWheelAttack) REGISTER_WEAPON(EWHEEL, NEW(EWheelAttack)); #endif #ifdef IMPLEMENTATION #ifdef SVQC void turret_initparams(entity); METHOD(EWheelAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) { SELFPARAM(); bool isPlayer = IS_PLAYER(self); if (fire1) if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { turret_initparams(self); W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); self.tur_shotdir_updated = w_shotdir; self.tur_shotorg = w_shotorg; self.tur_head = self; weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } turret_do_updates(self); entity missile = turret_projectile(SND(LASERGUN_FIRE), 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, true, true); missile.missile_flags = MIF_SPLASH; Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); if (!isPlayer) { self.tur_head.frame += 2; if (self.tur_head.frame > 3) self.tur_head.frame = 0; } } return true; } #endif #endif