#include "fusionreactor.qh" #ifdef IMPLEMENTATION #ifdef SVQC bool turret_fusionreactor_firecheck(entity this) { if (this.attack_finished_single[0] > time) return false; if (IS_DEAD(this.enemy)) return false; if (this.enemy == NULL) return false; if (this.ammo < this.shot_dmg) return false; if (this.enemy.ammo >= this.enemy.ammo_max) return false; if(vdist(this.enemy.origin - this.origin, >, this.target_range)) return false; if(this.team != this.enemy.team) return false; if(!(this.enemy.ammo_flags & TFL_AMMO_ENERGY)) return false; return true; } spawnfunc(turret_fusionreactor) { if (!turret_initialize(this, TUR_FUSIONREACTOR)) delete(this); } METHOD(FusionReactor, tr_attack, void(FusionReactor this, entity it)) { it.enemy.ammo = min(it.enemy.ammo + it.shot_dmg,it.enemy.ammo_max); vector fl_org = 0.5 * (it.enemy.absmin + it.enemy.absmax); te_smallflash(fl_org); } METHOD(FusionReactor, tr_think, void(FusionReactor thistur, entity it)) { it.tur_head.avelocity = '0 250 0' * (it.ammo / it.ammo_max); } METHOD(FusionReactor, tr_setup, void(FusionReactor this, entity it)) { it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE; it.target_select_flags = TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_OWNTEAM | TFL_TARGETSELECT_RANGELIMITS; it.firecheck_flags = TFL_FIRECHECK_AMMO_OWN | TFL_FIRECHECK_AMMO_OTHER | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD; it.shoot_flags = TFL_SHOOT_HITALLVALID; it.aim_flags = TFL_AIM_NO; it.track_flags = TFL_TRACK_NO; it.tur_head.scale = 0.75; it.tur_head.avelocity = '0 50 0'; it.turret_firecheckfunc = turret_fusionreactor_firecheck; } #endif #endif