#pragma once #include "hellion_weapon.qh" CLASS(Hellion, Turret) /* spawnflags */ ATTRIB(Hellion, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE); /* mins */ ATTRIB(Hellion, mins, vector, '-32 -32 0'); /* maxs */ ATTRIB(Hellion, maxs, vector, '32 32 64'); /* modelname */ ATTRIB(Hellion, mdl, string, "base.md3"); /* model */ ATTRIB_STRZONE(Hellion, model, string, strcat("models/turrets/", this.mdl)); /* head_model */ ATTRIB_STRZONE(Hellion, head_model, string, strcat("models/turrets/", "hellion.md3")); /* netname */ ATTRIB(Hellion, netname, string, "hellion"); /* fullname */ ATTRIB(Hellion, turret_name, string, _("Hellion Missile Turret")); ATTRIB(Hellion, m_weapon, Weapon, WEP_HELLION); ENDCLASS(Hellion) REGISTER_TURRET(HELLION, NEW(Hellion));