#pragma once CLASS(HunterKillerAttack, PortoLaunch) /* flags */ ATTRIB(HunterKillerAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(HunterKillerAttack, impulse, int, 9); /* refname */ ATTRIB(HunterKillerAttack, netname, string, "turret_hk"); /* wepname */ ATTRIB(HunterKillerAttack, m_name, string, _("Hunter-Killer")); ENDCLASS(HunterKillerAttack) REGISTER_WEAPON(HK, NEW(HunterKillerAttack));