#pragma once CLASS(MachineGunTurretAttack, PortoLaunch) /* flags */ ATTRIB(MachineGunTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(MachineGunTurretAttack, impulse, int, 9); /* refname */ ATTRIB(MachineGunTurretAttack, netname, string, "turret_machinegun"); /* wepname */ ATTRIB(MachineGunTurretAttack, m_name, string, _("Machinegun")); ENDCLASS(MachineGunTurretAttack) REGISTER_WEAPON(TUR_MACHINEGUN, NEW(MachineGunTurretAttack));