#pragma once #include "phaser_weapon.qh" CLASS(PhaserTurret, Turret) /* spawnflags */ ATTRIB(PhaserTurret, spawnflags, int, TUR_FLAG_SNIPER | TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER); /* mins */ ATTRIB(PhaserTurret, mins, vector, '-32 -32 0'); /* maxs */ ATTRIB(PhaserTurret, maxs, vector, '32 32 64'); /* modelname */ ATTRIB(PhaserTurret, mdl, string, "base.md3"); /* model */ ATTRIB_STRZONE(PhaserTurret, model, string, strcat("models/turrets/", this.mdl)); /* head_model */ ATTRIB_STRZONE(PhaserTurret, head_model, string, strcat("models/turrets/", "phaser.md3")); /* netname */ ATTRIB(PhaserTurret, netname, string, "phaser"); /* fullname */ ATTRIB(PhaserTurret, turret_name, string, _("Phaser Cannon")); ATTRIB(PhaserTurret, m_weapon, Weapon, WEP_PHASER); ENDCLASS(PhaserTurret) REGISTER_TURRET(PHASER, NEW(PhaserTurret));