#ifndef TURRET_PHASER_WEAPON_H #define TURRET_PHASER_WEAPON_H CLASS(PhaserTurretAttack, PortoLaunch) /* flags */ ATTRIB(PhaserTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN); /* impulse */ ATTRIB(PhaserTurretAttack, impulse, int, 9); /* refname */ ATTRIB(PhaserTurretAttack, netname, string, "turret_phaser"); /* wepname */ ATTRIB(PhaserTurretAttack, message, string, _("Phaser")); ENDCLASS(PhaserTurretAttack) REGISTER_WEAPON(PHASER, NEW(PhaserTurretAttack)); #endif #ifdef IMPLEMENTATION #ifdef SVQC void beam_think(); .int fireflag; METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, bool fire1, bool fire2)) { SELFPARAM(); bool isPlayer = IS_PLAYER(self); if (fire1) if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { turret_initparams(self); W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); self.tur_shotdir_updated = w_shotdir; self.tur_shotorg = w_shotorg; self.tur_head = self; self.shot_speed = 1; weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } entity beam = spawn(); beam.ticrate = 0.1; //autocvar_sys_ticrate; setmodel(beam, MDL_TUR_PHASER_BEAM); beam.effects = EF_LOWPRECISION; beam.solid = SOLID_NOT; beam.think = beam_think; beam.cnt = time + self.shot_speed; beam.shot_spread = time + 2; beam.nextthink = time; beam.owner = self; beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate); beam.scale = self.target_range / 256; beam.movetype = MOVETYPE_NONE; beam.enemy = self.enemy; beam.bot_dodge = true; beam.bot_dodgerating = beam.shot_dmg; sound (beam, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM); self.fireflag = 1; beam.attack_finished_single = self.attack_finished_single; self.attack_finished_single = time; // + autocvar_sys_ticrate; setattachment(beam,self.tur_head, "tag_fire"); soundat (self, trace_endpos, CH_SHOTS, SND(NEXIMPACT), VOL_BASE, ATTEN_NORM); if (!isPlayer) if (self.tur_head.frame == 0) self.tur_head.frame = 1; } } void beam_think() {SELFPARAM(); if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO)) { self.owner.attack_finished_single = time + self.owner.shot_refire; self.owner.fireflag = 2; self.owner.tur_head.frame = 10; sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM); remove(self); return; } turret_do_updates(self.owner); if (time - self.shot_spread > 0) { self.shot_spread = time + 2; sound (self, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM); } self.nextthink = time + self.ticrate; self.owner.attack_finished_single = time + frametime; setself(self.owner); FireImoBeam ( self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * self.target_range, '-1 -1 -1' * self.shot_radius, '1 1 1' * self.shot_radius, self.shot_force, this.shot_dmg, 0.75, DEATH_TURRET_PHASER); setself(this); self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256; } #endif #endif