#ifndef TURRET_PLASMA_H #define TURRET_PLASMA_H #include "plasma_weapon.qh" CLASS(PlasmaTurret, Turret) /* spawnflags */ ATTRIB(PlasmaTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER); /* mins */ ATTRIB(PlasmaTurret, mins, vector, '-32 -32 0'); /* maxs */ ATTRIB(PlasmaTurret, maxs, vector, '32 32 64'); /* modelname */ ATTRIB(PlasmaTurret, mdl, string, "base.md3"); /* model */ ATTRIB_STRZONE(PlasmaTurret, model, string, strcat("models/turrets/", this.mdl)); /* head_model */ ATTRIB_STRZONE(PlasmaTurret, head_model, string, strcat("models/turrets/", "plasma.md3")); /* netname */ ATTRIB(PlasmaTurret, netname, string, "plasma"); /* fullname */ ATTRIB(PlasmaTurret, turret_name, string, _("Plasma Cannon")); ATTRIB(PlasmaTurret, m_weapon, Weapon, WEP_PLASMA); ENDCLASS(PlasmaTurret) REGISTER_TURRET(PLASMA, NEW(PlasmaTurret)); #endif #ifdef IMPLEMENTATION #ifdef SVQC spawnfunc(turret_plasma) { if (!turret_initialize(TUR_PLASMA)) remove(this); } METHOD(PlasmaTurret, tr_attack, void(PlasmaTurret this, entity it)) { if(g_instagib) { FireRailgunBullet (self, self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000, 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id); Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); // teamcolor / hit beam effect vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v); } else { SUPER(PlasmaTurret).tr_attack(this, it); } if (self.tur_head.frame == 0) self.tur_head.frame = 1; } METHOD(PlasmaTurret, tr_think, void(PlasmaTurret thistur, entity it)) { SELFPARAM(); if (self.tur_head.frame != 0) self.tur_head.frame = self.tur_head.frame + 1; if (self.tur_head.frame > 5) self.tur_head.frame = 0; } METHOD(PlasmaTurret, tr_setup, void(PlasmaTurret this, entity it)) { it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; it.damage_flags |= TFL_DMG_HEADSHAKE; it.firecheck_flags |= TFL_FIRECHECK_AFF; it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH; turret_do_updates(it); } #endif #endif