#pragma once //#define WALKER_FANCYPATHING #include "walker_weapon.qh" CLASS(WalkerTurret, Turret) /* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE); /* mins */ ATTRIB(WalkerTurret, mins, vector, '-70 -70 0'); /* maxs */ ATTRIB(WalkerTurret, maxs, vector, '70 70 95'); /* modelname */ ATTRIB(WalkerTurret, mdl, string, "walker_body.md3"); /* model */ ATTRIB_STRZONE(WalkerTurret, model, string, strcat("models/turrets/", this.mdl)); /* head_model */ ATTRIB_STRZONE(WalkerTurret, head_model, string, strcat("models/turrets/", "walker_head_minigun.md3")); /* netname */ ATTRIB(WalkerTurret, netname, string, "walker"); /* fullname */ ATTRIB(WalkerTurret, turret_name, string, _("Walker Turret")); ATTRIB(WalkerTurret, m_weapon, Weapon, WEP_WALKER); ENDCLASS(WalkerTurret) REGISTER_TURRET(WALKER, NEW(WalkerTurret));