#pragma once CLASS(WalkerTurretAttack, PortoLaunch) /* flags */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(WalkerTurretAttack, impulse, int, 5); /* refname */ ATTRIB(WalkerTurretAttack, netname, string, "turret_walker"); /* wepname */ ATTRIB(WalkerTurretAttack, m_name, string, _("Walker")); ENDCLASS(WalkerTurretAttack) REGISTER_WEAPON(WALKER, NEW(WalkerTurretAttack));