#ifdef REGISTER_TURRET REGISTER_TURRET( /* TUR_##id */ FLAC, /* function */ t_flac, /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE, /* mins,maxs */ '-32 -32 0', '32 32 64', /* model */ "base.md3", /* head_model */ "flac.md3", /* netname */ "flac", /* fullname */ _("FLAC Cannon") ); #else #ifdef SVQC void turret_flac_projectile_think_explode() { if(self.enemy != world) if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3) setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius); #ifdef TURRET_DEBUG float d; d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg; #else RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); #endif remove(self); } void spawnfunc_turret_flac() { if(!turret_initialize(TUR_FLAC)) remove(self); } float t_flac(float req) { switch(req) { case TR_ATTACK: { entity proj; turret_tag_fire_update(); proj = turret_projectile("weapons/hagar_fire.wav", 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE); pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); proj.think = turret_flac_projectile_think_explode; proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01); proj.missile_flags = MIF_SPLASH | MIF_PROXY; self.tur_head.frame = self.tur_head.frame + 1; if (self.tur_head.frame >= 4) self.tur_head.frame = 0; return true; } case TR_THINK: { return true; } case TR_DEATH: { return true; } case TR_SETUP: { self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE; self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE; self.damage_flags |= TFL_DMG_HEADSHAKE; self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY; return true; } case TR_PRECACHE: { precache_model ("models/turrets/base.md3"); precache_model ("models/turrets/flac.md3"); return true; } } return true; } #endif // SVQC #ifdef CSQC float t_flac(float req) { switch(req) { case TR_SETUP: { return true; } case TR_PRECACHE: { return true; } } return true; } #endif // CSQC #endif // REGISTER_TURRET