#ifdef REGISTER_TURRET REGISTER_TURRET( /* TUR_##id */ PHASER, /* function */ t_phaser, /* spawnflags */ TUR_FLAG_SNIPER | TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER, /* mins,maxs */ '-32 -32 0', '32 32 64', /* model */ "base.md3", /* head_model */ "phaser.md3", /* netname */ "phaser", /* fullname */ _("Phaser Cannon") ); #else #ifdef SVQC .float fireflag; float turret_phaser_firecheck() {SELFPARAM(); if (self.fireflag != 0) return 0; return turret_firecheck(); } void beam_think() {SELFPARAM(); if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO)) { self.owner.attack_finished_single = time + self.owner.shot_refire; self.owner.fireflag = 2; self.owner.tur_head.frame = 10; sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM); remove(self); return; } turret_do_updates(self.owner); if (time - self.shot_spread > 0) { self.shot_spread = time + 2; sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM); } self.nextthink = time + self.ticrate; self.owner.attack_finished_single = time + frametime; setself(self.owner); FireImoBeam ( self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * self.target_range, '-1 -1 -1' * self.shot_radius, '1 1 1' * self.shot_radius, self.shot_force, this.shot_dmg, 0.75, DEATH_TURRET_PHASER); setself(this); self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256; } spawnfunc(turret_phaser) { if(!turret_initialize(TUR_PHASER)) remove(self); } float t_phaser(float req) {SELFPARAM(); switch(req) { case TR_ATTACK: { entity beam; beam = spawn(); beam.ticrate = 0.1; //autocvar_sys_ticrate; setmodel(beam, MDL_TUR_PHASER_BEAM); beam.effects = EF_LOWPRECISION; beam.solid = SOLID_NOT; beam.think = beam_think; beam.cnt = time + self.shot_speed; beam.shot_spread = time + 2; beam.nextthink = time; beam.owner = self; beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate); beam.scale = self.target_range / 256; beam.movetype = MOVETYPE_NONE; beam.enemy = self.enemy; beam.bot_dodge = true; beam.bot_dodgerating = beam.shot_dmg; sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM); self.fireflag = 1; beam.attack_finished_single = self.attack_finished_single; self.attack_finished_single = time; // + autocvar_sys_ticrate; setattachment(beam,self.tur_head,"tag_fire"); soundat (self, trace_endpos, CH_SHOTS, W_Sound("neximpact"), VOL_BASE, ATTEN_NORM); if (self.tur_head.frame == 0) self.tur_head.frame = 1; return true; } case TR_THINK: { if (self.tur_head.frame != 0) { if (self.fireflag == 1) { if (self.tur_head.frame == 10) self.tur_head.frame = 1; else self.tur_head.frame = self.tur_head.frame +1; } else if (self.fireflag == 2 ) { self.tur_head.frame = self.tur_head.frame +1; if (self.tur_head.frame == 15) { self.tur_head.frame = 0; self.fireflag = 0; } } } return true; } case TR_DEATH: { return true; } case TR_SETUP: { self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; self.aim_flags = TFL_AIM_LEAD; self.turret_firecheckfunc = turret_phaser_firecheck; return true; } case TR_PRECACHE: { precache_sound ("turrets/phaser.wav"); return true; } } return true; } #endif // SVQC #ifdef CSQC float t_phaser(float req) { switch(req) { case TR_SETUP: { return true; } case TR_PRECACHE: { return true; } } return true; } #endif // CSQC #endif // REGISTER_TURRET