#pragma once #ifdef SVQC float turret_tag_fire_update(entity this); void FireImoBeam(entity this, vector start, vector end, vector smin, vector smax, float bforce, float f_dmg, float f_velfactor, float deathtype); #ifdef TURRET_DEBUG void mark_error(vector where,float lifetime); void mark_info(vector where,float lifetime); entity mark_misc(vector where,float lifetime); #endif #endif