const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga"; const string vCROSS_DROP = "gfx/vehicles/crosshair_drop.tga"; const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga"; const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal.tga"; const string vCROSS_HINT = "gfx/vehicles/crosshair_hint.tga"; const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock.tga"; const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain.tga"; entity dropmark; const int MAX_AXH = 4; entity AuxiliaryXhair[MAX_AXH]; .string axh_image; .float axh_fadetime; .int axh_drawflag; float alarm1time; float alarm2time; void vehicle_alarm(entity e, int ch, Sound s0und) { TC(Sound, s0und); if(!autocvar_cl_vehicles_alarm) return; sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE); } void AuxiliaryXhair_Draw2D(entity this) { if (scoreboard_active) return; vector size = draw_getimagesize(this.axh_image) * autocvar_cl_vehicles_crosshair_size; vector pos = project_3d_to_2d(this.move_origin) - 0.5 * size; if (!(pos.z < 0 || pos.x < 0 || pos.y < 0 || pos.x > vid_conwidth || pos.y > vid_conheight)) { pos.z = 0; size.z = 0; drawpic(pos, this.axh_image, size, this.colormod, autocvar_crosshair_alpha * this.alpha, this.axh_drawflag); } if(time - this.cnt > this.axh_fadetime) this.draw2d = func_null; } NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew) { int axh_id = bound(0, ReadByte(), MAX_AXH); entity axh = AuxiliaryXhair[axh_id]; if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?) { axh = spawn(); axh.draw2d = func_null; axh.drawmask = MASK_NORMAL; axh.axh_drawflag = DRAWFLAG_ADDITIVE; axh.axh_fadetime = 0.1; axh.axh_image = vCROSS_HINT; axh.alpha = 1; AuxiliaryXhair[axh_id] = axh; } axh.move_origin_x = ReadCoord(); axh.move_origin_y = ReadCoord(); axh.move_origin_z = ReadCoord(); axh.colormod_x = ReadByte() / 255; axh.colormod_y = ReadByte() / 255; axh.colormod_z = ReadByte() / 255; axh.cnt = time; axh.draw2d = AuxiliaryXhair_Draw2D; return true; } NET_HANDLE(TE_CSQC_VEHICLESETUP, bool isnew) { int hud_id = ReadByte(); return = true; // hud_id == 0 means we exited a vehicle, so stop alarm sound/s if(hud_id == 0) { sound(self, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE); sound(self, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE); return; } // Init auxiliary crosshairs for(int i = 0; i < MAX_AXH; ++i) { entity axh = AuxiliaryXhair[i]; if(axh != world && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?) remove(axh); axh = spawn(); axh.draw2d = func_null; axh.drawmask = MASK_NORMAL; axh.axh_drawflag = DRAWFLAG_NORMAL; axh.axh_fadetime = 0.1; axh.axh_image = vCROSS_HINT; axh.alpha = 1; AuxiliaryXhair[i] = axh; } if(hud_id == HUD_BUMBLEBEE_GUN) { AuxiliaryXhair[0].axh_image = vCROSS_BURST; // Plasma cannons AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Raygun } else { Vehicle info = Vehicles_from(hud_id); info.vr_setup(info, NULL); } } void Vehicles_drawHUD( string vehicle, string vehicleWeapon1, string vehicleWeapon2, string iconAmmo1, vector colorAmmo1, string iconAmmo2, vector colorAmmo2) { SELFPARAM(); // Initialize vector tmpSize = '0 0 0'; vector tmpPos = '0 0 0'; float hudAlpha = autocvar_hud_panel_fg_alpha * hud_fade_alpha; float barAlpha = autocvar_hud_progressbar_alpha * hudAlpha; float blinkValue = 0.55 + sin(time * 7) * 0.45; float health = STAT(VEHICLESTAT_HEALTH) * 0.01; float shield = STAT(VEHICLESTAT_SHIELD) * 0.01; float energy = STAT(VEHICLESTAT_ENERGY) * 0.01; float ammo1 = STAT(VEHICLESTAT_AMMO1) * 0.01; float reload1 = STAT(VEHICLESTAT_RELOAD1) * 0.01; float ammo2 = STAT(VEHICLESTAT_AMMO2) * 0.01; float reload2 = STAT(VEHICLESTAT_RELOAD2) * 0.01; // HACK to deal with the inconsistent use of the vehicle stats ammo1 = (ammo1) ? ammo1 : energy; // Frame string frame = strcat(hud_skin_path, "/vehicle_frame"); if (precache_pic(frame) == "") frame = "gfx/hud/default/vehicle_frame"; vehicleHud_Size = draw_getimagesize(frame) * autocvar_cl_vehicles_hudscale; vehicleHud_Pos.x = (vid_conwidth - vehicleHud_Size.x) / 2; vehicleHud_Pos.y = vid_conheight - vehicleHud_Size.y; if(teamplay && autocvar_hud_panel_bg_color_team) drawpic(vehicleHud_Pos, frame, vehicleHud_Size, myteamcolors * autocvar_hud_panel_bg_color_team, autocvar_hud_panel_bg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); else drawpic(vehicleHud_Pos, frame, vehicleHud_Size, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); if(!autocvar__vehicles_shownchasemessage && time < vh_notice_time) { float tmpblinkValue = 0.55 + sin(time * 3) * 0.45; tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (96/256) - tmpSize.x; tmpPos.y = vehicleHud_Pos.y; tmpSize = '1 1 1' * hud_fontsize; drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey("dropweapon", "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL); } // Model tmpSize.x = vehicleHud_Size.x / 3; tmpSize.y = vehicleHud_Size.y; tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x / 3; tmpPos.y = vehicleHud_Pos.y; if(health < 0.25) drawpic_skin(tmpPos, vehicle, tmpSize, '1 0 0' + '0 1 1' * blinkValue, hudAlpha, DRAWFLAG_NORMAL); else drawpic_skin(tmpPos, vehicle, tmpSize, '1 1 1' * health + '1 0 0' * (1 - health), hudAlpha, DRAWFLAG_NORMAL); if(vehicleWeapon1) drawpic_skin(tmpPos, vehicleWeapon1, tmpSize, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), hudAlpha, DRAWFLAG_NORMAL); if(vehicleWeapon2) drawpic_skin(tmpPos, vehicleWeapon2, tmpSize, '1 1 1' * ammo2 + '1 0 0' * (1 - ammo2), hudAlpha, DRAWFLAG_NORMAL); drawpic_skin(tmpPos, "vehicle_shield", tmpSize, '1 1 1' * shield + '1 0 0' * (1 - shield), hudAlpha * shield, DRAWFLAG_NORMAL); // Health bar tmpSize.y = vehicleHud_Size.y / 2; tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (32/768); tmpPos.y = vehicleHud_Pos.y; drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - health)), tmpPos.y, tmpSize.x, tmpSize.y); drawpic_skin(tmpPos, "vehicle_bar_northwest", tmpSize, autocvar_hud_progressbar_health_color, barAlpha, DRAWFLAG_NORMAL); // Shield bar tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2; drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - shield)), tmpPos.y, tmpSize.x, tmpSize.y); drawpic_skin(tmpPos, "vehicle_bar_southwest", tmpSize, autocvar_hud_progressbar_armor_color, barAlpha, DRAWFLAG_NORMAL); // Ammo1 bar tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (480/768); tmpPos.y = vehicleHud_Pos.y; if(ammo1) drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo1, tmpSize.y); else drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload1, tmpSize.y); drawpic_skin(tmpPos, "vehicle_bar_northeast", tmpSize, colorAmmo1, barAlpha, DRAWFLAG_NORMAL); // Ammo2 bar tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2; if(ammo2) drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo2, tmpSize.y); else drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload2, tmpSize.y); drawpic_skin(tmpPos, "vehicle_bar_southeast", tmpSize, colorAmmo2, barAlpha, DRAWFLAG_NORMAL); drawresetcliparea(); // Health icon tmpSize.x = vehicleHud_Size.x * (80/768); tmpSize.y = vehicleHud_Size.y * (80/256); tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (64/768); tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y * (48/256); if(health < 0.25) { if(alarm1time < time) { alarm1time = time + 2; vehicle_alarm(self, CH_PAIN_SINGLE, SND_VEH_ALARM); } drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL); } else { if(alarm1time) { vehicle_alarm(self, CH_PAIN_SINGLE, SND_Null); alarm1time = 0; } drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL); } // Shield icon tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2; if(shield < 0.25) { if(alarm2time < time) { alarm2time = time + 1; vehicle_alarm(self, CH_TRIGGER_SINGLE, SND_VEH_ALARM_SHIELD); } drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL); } else { if(alarm2time) { vehicle_alarm(self, CH_TRIGGER_SINGLE, SND_Null); alarm2time = 0; } drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL); } // Ammo1 icon tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (624/768); tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y * (48/256); if(iconAmmo1) { if(ammo1) drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL); else drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL); } // Ammo2 icon tmpPos.y = vehicleHud_Pos.y + vehicleHud_Size.y / 2; if(iconAmmo2) { if(ammo2) drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL); else drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL); } } void Vehicles_drawCrosshair(string crosshair) { vector tmpSize = '0 0 0'; vector tmpPos = '0 0 0'; // Crosshair if(crosshair) { tmpSize = draw_getimagesize(crosshair) * autocvar_cl_vehicles_crosshair_size; tmpPos.x = (vid_conwidth - tmpSize.x) / 2; tmpPos.y = (vid_conheight - tmpSize.y) / 2; drawpic(tmpPos, crosshair, tmpSize, '1 1 1', autocvar_crosshair_alpha, DRAWFLAG_NORMAL); } }