#ifndef CL_VEHICLES_H #define CL_VEHICLES_H // vehicle cvars bool autocvar_cl_vehicles_alarm = 1; bool autocvar_cl_vehicles_hud_tactical = 1; void Net_AuXair2(float bIsNew); void Net_VehicleSetup(); void RaptorCBShellfragDraw(); void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang); #define HUD_GETVEHICLESTATS \ int vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \ float shield = getstati(STAT_VEHICLESTAT_SHIELD); \ noref int energy = getstati(STAT_VEHICLESTAT_ENERGY); \ noref float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \ noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \ noref int ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \ noref int reload2 = getstati(STAT_VEHICLESTAT_RELOAD2); #endif