#pragma once bool autocvar_cl_vehicles_alarm = false; bool autocvar_cl_vehicles_hud_tactical = true; float autocvar_cl_vehicles_hudscale = 0.5; float autocvar_cl_vehicles_notify_time = 15; float autocvar_cl_vehicles_crosshair_size = 0.5; bool autocvar_cl_vehicles_crosshair_colorize = true; bool autocvar__vehicles_shownchasemessage; vector autocvar_hud_progressbar_vehicles_ammo1_color; vector autocvar_hud_progressbar_vehicles_ammo2_color; vector vehicleHud_Size; vector vehicleHud_Pos; void RaptorCBShellfragDraw(entity this); void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang); #define weapon2mode STAT(VEHICLESTAT_W2MODE)