#ifndef VEHICLE_RACER #define VEHICLE_RACER #ifndef MENUQC int v_racer(int); #endif REGISTER_VEHICLE_SIMPLE( /* VEH_##id */ RACER, /* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL, /* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5, /* model */ "models/vehicles/wakizashi.dpm", /* head_model */ "null", /* hud_model */ "models/vehicles/wakizashi_cockpit.dpm", /* tags */ "", "", "tag_viewport", /* netname */ "racer", /* fullname */ _("Racer") ) { this.m_icon = "vehicle_racer"; #ifndef MENUQC this.vehicle_func = v_racer; #endif } #endif #ifdef IMPLEMENTATION #ifdef SVQC #include "../../effects/effects.qh" #include "../../triggers/trigger/impulse.qh" bool autocvar_g_vehicle_racer; float autocvar_g_vehicle_racer_speed_afterburn; float autocvar_g_vehicle_racer_afterburn_cost; float autocvar_g_vehicle_racer_waterburn_cost; float autocvar_g_vehicle_racer_waterburn_speed; float autocvar_g_vehicle_racer_water_speed_forward; float autocvar_g_vehicle_racer_water_speed_strafe; float autocvar_g_vehicle_racer_pitchlimit = 30; float autocvar_g_vehicle_racer_water_downforce = 0.03; float autocvar_g_vehicle_racer_water_upforcedamper = 15; float autocvar_g_vehicle_racer_anglestabilizer; float autocvar_g_vehicle_racer_downforce; float autocvar_g_vehicle_racer_speed_forward; float autocvar_g_vehicle_racer_speed_strafe; float autocvar_g_vehicle_racer_springlength; float autocvar_g_vehicle_racer_upforcedamper; float autocvar_g_vehicle_racer_friction; float autocvar_g_vehicle_racer_water_time = 5; float autocvar_g_vehicle_racer_hovertype; float autocvar_g_vehicle_racer_hoverpower; float autocvar_g_vehicle_racer_turnroll; float autocvar_g_vehicle_racer_turnspeed; float autocvar_g_vehicle_racer_pitchspeed; float autocvar_g_vehicle_racer_energy; float autocvar_g_vehicle_racer_energy_regen; float autocvar_g_vehicle_racer_energy_regen_pause; float autocvar_g_vehicle_racer_health; float autocvar_g_vehicle_racer_health_regen; float autocvar_g_vehicle_racer_health_regen_pause; float autocvar_g_vehicle_racer_shield; float autocvar_g_vehicle_racer_shield_regen; float autocvar_g_vehicle_racer_shield_regen_pause; float autocvar_g_vehicle_racer_cannon_cost; float autocvar_g_vehicle_racer_cannon_damage; float autocvar_g_vehicle_racer_cannon_radius; float autocvar_g_vehicle_racer_cannon_refire; float autocvar_g_vehicle_racer_cannon_speed; float autocvar_g_vehicle_racer_cannon_spread; float autocvar_g_vehicle_racer_cannon_force; float autocvar_g_vehicle_racer_rocket_accel; float autocvar_g_vehicle_racer_rocket_damage; float autocvar_g_vehicle_racer_rocket_radius; float autocvar_g_vehicle_racer_rocket_force; float autocvar_g_vehicle_racer_rocket_refire; float autocvar_g_vehicle_racer_rocket_speed; float autocvar_g_vehicle_racer_rocket_turnrate; float autocvar_g_vehicle_racer_rocket_locktarget; float autocvar_g_vehicle_racer_rocket_locking_time; float autocvar_g_vehicle_racer_rocket_locking_releasetime; float autocvar_g_vehicle_racer_rocket_locked_time; float autocvar_g_vehicle_racer_rocket_locked_maxangle; float autocvar_g_vehicle_racer_rocket_climbspeed; float autocvar_g_vehicle_racer_respawntime; float autocvar_g_vehicle_racer_blowup_radius; float autocvar_g_vehicle_racer_blowup_coredamage; float autocvar_g_vehicle_racer_blowup_edgedamage; float autocvar_g_vehicle_racer_blowup_forceintensity; float autocvar_g_vehicle_racer_bouncefactor; float autocvar_g_vehicle_racer_bouncestop; vector autocvar_g_vehicle_racer_bouncepain; .float racer_watertime; var vector racer_force_from_tag(string tag_name, float spring_length, float max_power); void racer_align4point(float _delta) {SELFPARAM(); vector push_vector; float fl_push, fr_push, bl_push, br_push; push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); fr_push = force_fromtag_normpower; //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); fl_push = force_fromtag_normpower; //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); br_push = force_fromtag_normpower; //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); bl_push = force_fromtag_normpower; //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); self.velocity += push_vector * _delta; float uforce = autocvar_g_vehicle_racer_upforcedamper; int cont = pointcontents(self.origin - '0 0 64'); if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) { uforce = autocvar_g_vehicle_racer_water_upforcedamper; if(self.owner.BUTTON_CROUCH && time < self.air_finished) self.velocity_z += 30; else self.velocity_z += 200; } // Anti ocilation if(self.velocity_z > 0) self.velocity_z *= 1 - uforce * _delta; push_vector_x = (fl_push - bl_push); push_vector_x += (fr_push - br_push); push_vector_x *= 360; push_vector_z = (fr_push - fl_push); push_vector_z += (br_push - bl_push); push_vector_z *= 360; // Apply angle diffrance self.angles_z += push_vector_z * _delta; self.angles_x += push_vector_x * _delta; // Apply stabilizer self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta); self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta); } void racer_fire_cannon(string tagname) {SELFPARAM(); vector v; entity bolt; v = gettaginfo(self, gettagindex(self, tagname)); bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, W_Sound("lasergun_fire"), v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed, autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0, DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner); // Fix z-aim (for chase mode) v = normalize(trace_endpos - bolt.origin); v_forward_z = v_z * 0.5; bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed; } void racer_rocket_groundhugger() {SELFPARAM(); vector olddir, newdir; float oldvel, newvel; self.nextthink = time; if(self.owner.deadflag != DEAD_NO || self.cnt < time) { self.use(); return; } if(!self.realowner.vehicle) { UpdateCSQCProjectile(self); return; } olddir = normalize(self.velocity); oldvel = vlen(self.velocity); newvel = oldvel + self.lip; tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self); if(trace_fraction <= 0.5) { // Hitting somethign soon, just speed ahead self.velocity = olddir * newvel; UpdateCSQCProjectile(self); return; } traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self); if(trace_fraction != 1.0) { newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate; self.velocity = normalize(olddir + newdir) * newvel; } else { self.velocity = olddir * newvel; self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one } int cont = pointcontents(self.origin - '0 0 32'); if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) self.velocity_z += 200; UpdateCSQCProjectile(self); return; } void racer_rocket_tracker() {SELFPARAM(); vector olddir, newdir; float oldvel, newvel; self.nextthink = time; if (self.owner.deadflag != DEAD_NO || self.cnt < time) { self.use(); return; } if(!self.realowner.vehicle) { UpdateCSQCProjectile(self); return; } olddir = normalize(self.velocity); oldvel = vlen(self.velocity); newvel = oldvel + self.lip; makevectors(vectoangles(olddir)); float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1); vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact; traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self); newdir = normalize(predicted_origin - self.origin); //vector float height_diff = predicted_origin_z - self.origin_z; if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle) { //bprint("Target lost!\n"); //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n"); self.think = racer_rocket_groundhugger; return; } if(trace_fraction != 1.0 && trace_ent != self.enemy) newdir_z += 16 * sys_frametime; self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel; self.velocity_z -= 800 * sys_frametime; self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ; UpdateCSQCProjectile(self); return; } void racer_fire_rocket(string tagname, entity trg) {SELFPARAM(); vector v = gettaginfo(self, gettagindex(self, tagname)); entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"), v, v_forward * autocvar_g_vehicle_racer_rocket_speed, autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3, DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner); rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime; rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate; rocket.nextthink = time; rocket.enemy = trg; rocket.cnt = time + 15; if(trg) rocket.think = racer_rocket_tracker; else rocket.think = racer_rocket_groundhugger; } float racer_frame() {SELFPARAM(); entity player, racer; vector df; float ftmp; if(intermission_running) { self.vehicle.velocity = '0 0 0'; self.vehicle.avelocity = '0 0 0'; return 1; } player = self; racer = self.vehicle; setself(racer); vehicles_painframe(); if(pointcontents(racer.origin) != CONTENT_WATER) racer.air_finished = time + autocvar_g_vehicle_racer_water_time; if(racer.deadflag != DEAD_NO) { setself(player); player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; return 1; } racer_align4point(PHYS_INPUT_TIMELENGTH); player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0; crosshair_trace(player); racer.angles_x *= -1; // Yaw ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH; ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp); racer.angles_y = anglemods(racer.angles_y + ftmp); // Roll racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH; // Pitch ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH; ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp); racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit); makevectors(racer.angles); racer.angles_x *= -1; //ftmp = racer.velocity_z; df = racer.velocity * -autocvar_g_vehicle_racer_friction; //racer.velocity_z = ftmp; int cont = pointcontents(racer.origin); if(vlen(player.movement) != 0) { if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) { if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); } if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); } } else { if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); } if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); } } #ifdef SVQC if(self.sound_nexttime < time || self.sounds != 1) { self.sounds = 1; self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav"); sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } #endif } #ifdef SVQC else { if(self.sound_nexttime < time || self.sounds != 0) { self.sounds = 0; self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav"); sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } } #endif // Afterburn if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH)) { #ifdef SVQC if(time - racer.wait > 0.2) pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1); #endif racer.wait = time; if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) { racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH; df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed); } else { racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH; df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn); } #ifdef SVQC if(racer.invincible_finished < time) { traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self); if(trace_fraction != 1.0) pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1); racer.invincible_finished = time + 0.1 + (random() * 0.1); } if(racer.strength_finished < time) { racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav"); sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } #endif } else { racer.strength_finished = 0; sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) racer.racer_watertime = time; float dforce = autocvar_g_vehicle_racer_downforce; if(time - racer.racer_watertime <= 3) dforce = autocvar_g_vehicle_racer_water_downforce; df -= v_up * (vlen(racer.velocity) * dforce); player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH; #ifdef SVQC if(!forbidWeaponUse(player)) if(player.BUTTON_ATCK) if(time > racer.attack_finished_single) if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost) { racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost; racer.wait = time; crosshair_trace(player); if(racer.cnt) { racer_fire_cannon("tag_fire1"); racer.cnt = 0; } else { racer_fire_cannon("tag_fire2"); racer.cnt = 1; } racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire; } if(autocvar_g_vehicle_racer_rocket_locktarget) { vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime, (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime, autocvar_g_vehicle_racer_rocket_locked_time); if(self.lock_target) { if(racer.lock_strength == 1) UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0); else if(self.lock_strength > 0.5) UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0); else if(self.lock_strength < 0.5) UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0); } } if(!forbidWeaponUse(player)) if(time > racer.delay) if(player.BUTTON_ATCK2) { racer.misc_bulletcounter += 1; racer.delay = time + 0.3; if(racer.misc_bulletcounter == 1) { racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world); player.vehicle_ammo2 = 50; } else if(racer.misc_bulletcounter == 2) { racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world); racer.lock_strength = 0; racer.lock_target = world; racer.misc_bulletcounter = 0; racer.delay = time + autocvar_g_vehicle_racer_rocket_refire; racer.lip = time; player.vehicle_ammo2 = 0; } } else if(racer.misc_bulletcounter == 0) player.vehicle_ammo2 = 100; player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100); if(racer.vehicle_flags & VHF_SHIELDREGEN) vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true); if(racer.vehicle_flags & VHF_HEALTHREGEN) vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false); if(racer.vehicle_flags & VHF_ENERGYREGEN) vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false); VEHICLE_UPDATE_PLAYER(player, health, racer); VEHICLE_UPDATE_PLAYER(player, energy, racer); if(racer.vehicle_flags & VHF_HASSHIELD) VEHICLE_UPDATE_PLAYER(player, shield, racer); player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; #endif setorigin(player,racer.origin + '0 0 32'); player.velocity = racer.velocity; setself(player); return 1; } void racer_think() {SELFPARAM(); self.nextthink = time; float pushdeltatime = time - self.lastpushtime; if (pushdeltatime > 0.15) pushdeltatime = 0; self.lastpushtime = time; if(!pushdeltatime) return; tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self); vector df = self.velocity * -autocvar_g_vehicle_racer_friction; df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2); float forced = autocvar_g_vehicle_racer_upforcedamper; int cont = pointcontents(self.origin - '0 0 64'); if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) { forced = autocvar_g_vehicle_racer_water_upforcedamper; self.velocity_z += 200; } self.velocity += df * pushdeltatime; if(self.velocity_z > 0) self.velocity_z *= 1 - forced * pushdeltatime; self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime); self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime); CSQCMODEL_AUTOUPDATE(self); } void racer_exit(float eject) {SELFPARAM(); vector spot; self.think = racer_think; self.nextthink = time; self.movetype = MOVETYPE_BOUNCE; sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM); if(!self.owner) return; makevectors(self.angles); if(eject) { spot = self.origin + v_forward * 100 + '0 0 64'; spot = vehicles_findgoodexit(spot); setorigin(self.owner , spot); self.owner.velocity = (v_up + v_forward * 0.25) * 750; self.owner.oldvelocity = self.owner.velocity; } else { if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed) { self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2; self.owner.velocity_z += 200; spot = self.origin + v_forward * 32 + '0 0 32'; spot = vehicles_findgoodexit(spot); } else { self.owner.velocity = self.velocity * 0.5; self.owner.velocity_z += 10; spot = self.origin - v_forward * 200 + '0 0 32'; spot = vehicles_findgoodexit(spot); } self.owner.oldvelocity = self.owner.velocity; setorigin(self.owner , spot); } antilag_clear(self.owner); self.owner = world; } void racer_blowup() {SELFPARAM(); self.deadflag = DEAD_DEAD; self.vehicle_exit(VHEF_NORMAL); RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage, autocvar_g_vehicle_racer_blowup_edgedamage, autocvar_g_vehicle_racer_blowup_radius, world, world, autocvar_g_vehicle_racer_blowup_forceintensity, DEATH_VH_WAKI_DEATH, world); self.nextthink = time + autocvar_g_vehicle_racer_respawntime; self.think = vehicles_spawn; self.movetype = MOVETYPE_NONE; self.effects = EF_NODRAW; self.colormod = '0 0 0'; self.avelocity = '0 0 0'; self.velocity = '0 0 0'; setorigin(self, self.pos1); } void racer_blowup_think() {SELFPARAM(); self.nextthink = time; if(time >= self.delay) racer_blowup(); CSQCMODEL_AUTOUPDATE(self); } void racer_deadtouch() {SELFPARAM(); self.avelocity_x *= 0.7; self.cnt -= 1; if(self.cnt <= 0) racer_blowup(); } void spawnfunc_vehicle_racer() {SELFPARAM(); if(!autocvar_g_vehicle_racer) { remove(self); return; } if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; } } #endif // SVQC #ifdef CSQC #if 0 void racer_draw() {SELFPARAM(); float pushdeltatime = time - self.lastpushtime; if (pushdeltatime > 0.15) pushdeltatime = 0; self.lastpushtime = time; if(!pushdeltatime) return; tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self); vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION); df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2); float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER); int cont = pointcontents(self.move_origin - '0 0 64'); if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) { forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER); self.move_velocity_z += 200; } self.move_velocity += df * pushdeltatime; if(self.move_velocity_z > 0) self.move_velocity_z *= 1 - forced * pushdeltatime; self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime); self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime); Movetype_Physics_MatchServer(false); } #endif #endif bool v_racer(int req) {SELFPARAM(); switch(req) { case VR_IMPACT: { #ifdef SVQC if(autocvar_g_vehicle_racer_bouncepain) vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z); #endif return true; } case VR_ENTER: { #ifdef SVQC self.movetype = MOVETYPE_BOUNCE; self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100; self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100; if(self.owner.flagcarried) setorigin(self.owner.flagcarried, '-190 0 96'); #elif defined(CSQC) self.move_movetype = MOVETYPE_BOUNCE; #endif return true; } case VR_SPAWN: { #ifdef SVQC if(self.scale != 0.5) { if(autocvar_g_vehicle_racer_hovertype != 0) racer_force_from_tag = vehicles_force_fromtag_maglev; else racer_force_from_tag = vehicles_force_fromtag_hover; // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel). self.scale = 0.5; setattachment(self.vehicle_hudmodel, self, ""); setattachment(self.vehicle_viewport, self, "tag_viewport"); self.mass = 900; } self.think = racer_think; self.nextthink = time; self.vehicle_health = autocvar_g_vehicle_racer_health; self.vehicle_shield = autocvar_g_vehicle_racer_shield; self.movetype = MOVETYPE_TOSS; self.solid = SOLID_SLIDEBOX; self.delay = time; self.scale = 0.5; self.PlayerPhysplug = racer_frame; self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor; self.bouncestop = autocvar_g_vehicle_racer_bouncestop; self.damageforcescale = 0.5; self.vehicle_health = autocvar_g_vehicle_racer_health; self.vehicle_shield = autocvar_g_vehicle_racer_shield; #endif return true; } case VR_DEATH: { #ifdef SVQC self.SendEntity = func_null; // stop networking this racer (for now) self.health = 0; self.event_damage = func_null; self.solid = SOLID_CORPSE; self.takedamage = DAMAGE_NO; self.deadflag = DEAD_DYING; self.movetype = MOVETYPE_BOUNCE; self.wait = time; self.delay = 2 + time + random() * 3; self.cnt = 1 + random() * 2; self.touch = racer_deadtouch; Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1); if(random() < 0.5) self.avelocity_z = 32; else self.avelocity_z = -32; self.avelocity_x = -vlen(self.velocity) * 0.2; self.velocity += '0 0 700'; self.colormod = '-0.5 -0.5 -0.5'; self.think = racer_blowup_think; self.nextthink = time; #endif return true; } #ifdef CSQC case VR_HUD: { Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2", "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color, "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color, vCROSS_GUIDE); return true; } #endif case VR_SETUP: { #ifdef SVQC self.vehicle_exit = racer_exit; #endif #ifdef SVQC // we have no need to network energy if(autocvar_g_vehicle_racer_energy) if(autocvar_g_vehicle_racer_energy_regen) self.vehicle_flags |= VHF_ENERGYREGEN; if(autocvar_g_vehicle_racer_shield) self.vehicle_flags |= VHF_HASSHIELD; if(autocvar_g_vehicle_racer_shield_regen) self.vehicle_flags |= VHF_SHIELDREGEN; if(autocvar_g_vehicle_racer_health_regen) self.vehicle_flags |= VHF_HEALTHREGEN; self.respawntime = autocvar_g_vehicle_racer_respawntime; self.vehicle_health = autocvar_g_vehicle_racer_health; self.vehicle_shield = autocvar_g_vehicle_racer_shield; self.max_health = self.vehicle_health; #endif #ifdef CSQC AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket #endif return true; } case VR_PRECACHE: { #ifdef SVQC precache_sound (W_Sound("lasergun_fire")); precache_sound (W_Sound("rocket_fire")); precache_sound ("vehicles/racer_idle.wav"); precache_sound ("vehicles/racer_move.wav"); precache_sound ("vehicles/racer_boost.wav"); precache_model ("models/vhshield.md3"); #endif #ifndef MENUQC precache_model ("models/vehicles/wakizashi.dpm"); precache_model ("models/vehicles/wakizashi_cockpit.dpm"); #endif return true; } } return true; } #endif // REGISTER_VEHICLE