#pragma once #include CLASS(RaptorCannon, PortoLaunch) /* flags */ ATTRIB(RaptorCannon, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(RaptorCannon, impulse, int, 3); /* refname */ ATTRIB(RaptorCannon, netname, string, "raptorcannon"); /* wepname */ ATTRIB(RaptorCannon, m_name, string, _("Raptor cannon")); ENDCLASS(RaptorCannon) REGISTER_WEAPON(RAPTOR, NEW(RaptorCannon)); CLASS(RaptorBomb, PortoLaunch) /* flags */ ATTRIB(RaptorBomb, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(RaptorBomb, impulse, int, 3); /* refname */ ATTRIB(RaptorBomb, netname, string, "raptorbomb"); /* wepname */ ATTRIB(RaptorBomb, m_name, string, _("Raptor bomb")); ENDCLASS(RaptorBomb) REGISTER_WEAPON(RAPTOR_BOMB, NEW(RaptorBomb)); CLASS(RaptorFlare, PortoLaunch) /* flags */ ATTRIB(RaptorFlare, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(RaptorFlare, impulse, int, 3); /* refname */ ATTRIB(RaptorFlare, netname, string, "raptorflare"); /* wepname */ ATTRIB(RaptorFlare, m_name, string, _("Raptor flare")); ENDCLASS(RaptorFlare) REGISTER_WEAPON(RAPTOR_FLARE, NEW(RaptorFlare)); #ifdef SVQC float autocvar_g_vehicle_raptor_cannon_cost = 1; float autocvar_g_vehicle_raptor_cannon_damage = 10; float autocvar_g_vehicle_raptor_cannon_radius = 60; float autocvar_g_vehicle_raptor_cannon_refire = 0.03; float autocvar_g_vehicle_raptor_cannon_speed = 24000; float autocvar_g_vehicle_raptor_cannon_spread = 0.01; float autocvar_g_vehicle_raptor_cannon_force = 25; float autocvar_g_vehicle_raptor_bomblets = 8; float autocvar_g_vehicle_raptor_bomblet_alt = 750; float autocvar_g_vehicle_raptor_bomblet_time = 0.5; float autocvar_g_vehicle_raptor_bomblet_damage = 55; float autocvar_g_vehicle_raptor_bomblet_spread = 0.4; float autocvar_g_vehicle_raptor_bomblet_edgedamage = 25; float autocvar_g_vehicle_raptor_bomblet_radius = 350; float autocvar_g_vehicle_raptor_bomblet_force = 150; float autocvar_g_vehicle_raptor_bomblet_explode_delay = 0.4; float autocvar_g_vehicle_raptor_bombs_refire = 5; float autocvar_g_vehicle_raptor_flare_refire = 5; float autocvar_g_vehicle_raptor_flare_lifetime = 10; float autocvar_g_vehicle_raptor_flare_chase = 0.9; float autocvar_g_vehicle_raptor_flare_range = 2000; #endif